Thanks a lot for the fixed Plasmagun model, Henry! I guess it's based on the one from my mod, so I can use it directly for an update of this.
Well, I initially didn't intend to include any progs.dat files with this mod to begin with, but at the end I found that at least the nailgun projectile positioning fixes are something nice that everybody would probably want.
In general, I would like to keep this mod FitzQuake compatible as it was more or less intended mainly for that (and other engines that preserve the "vanilla look").
*EDIT April 24, 2015*
For the time being, I simply reverted progs.dat for DoE back to v1.1 which didn't have the buzzsaw fix included. I assume the R1M7 elevator fix won't do any harm in there, either. At least I didn't see any problem with it when playing MP2 with FitzQuake Mk V last year.
Version 1.2a has been uploaded:
[ID1] Texture seam fix for Thunderbolt improved
[ROGUE] Fixed Plasmagun model by Henry (electric beams removed)
Texture seam fix for Plasmagun improved
Reverted progs.dat back to v1.1 (buzzsaw fix undone)
Well, I initially didn't intend to include any progs.dat files with this mod to begin with, but at the end I found that at least the nailgun projectile positioning fixes are something nice that everybody would probably want.
In general, I would like to keep this mod FitzQuake compatible as it was more or less intended mainly for that (and other engines that preserve the "vanilla look").
*EDIT April 24, 2015*
For the time being, I simply reverted progs.dat for DoE back to v1.1 which didn't have the buzzsaw fix included. I assume the R1M7 elevator fix won't do any harm in there, either. At least I didn't see any problem with it when playing MP2 with FitzQuake Mk V last year.
Version 1.2a has been uploaded:
[ID1] Texture seam fix for Thunderbolt improved
[ROGUE] Fixed Plasmagun model by Henry (electric beams removed)
Texture seam fix for Plasmagun improved
Reverted progs.dat back to v1.1 (buzzsaw fix undone)
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