I didn't find this anywhere online, so I decided to make it by myself. It wasn't that hard to do, anyway.
Many of you surely know OriOn's debugged ID1 models. They are nice to have if you like to play vanilla Quake with minimal yet useful improvements to the models, especially the HUD weapons. This isn't available for MP1+2, even though most weapons are just reskins of the grenade launcher, nailgun etc. from original Quake.
What does it do?
It is OriOn's debugged models with the skins from the mission packs so that you can enjoy the improvements from the ID1 pack also there. To be more specific:
[ALL] Fixes for texture seams on several v_weapons (only visible in some ports)
[ALL] Nailgun projectile positioning fixes (via progs.dat)
[MP1] Fixed Proximity Gun (v_prox and g_prox)
[MP2] Fixed Lava Nailguns (v_lava, v_lava2), Multi-Grenade/Rocket Launcher (v_multi, v_multi2), Plasmagun (v_plasma)
It is especially visible for the Proximity Gun which doesn't have any sloped muzzle any more. For convenience purposes, this release also contains OriOn's ID1 pack (slightly improved in v1.1+) so that everything is complete.
How to use:
- Unzip zipfile contents into your Quake dir
- Rename the "pakx.pak" files in ID1, HIPNOTIC and ROGUE dirs so that they are the next ones loaded after the last in that folder, e.g. "pak2.pak" for ID1 (if you have pak0/pak1 there).
Credits:
- id Software/Hipnotic Software/Rogue Entertainment (weapon models/skins)
- OriOn (original ID1 model fixes)
- OoPpEe (Quake QC edits)
- Seven (original fixes for nail positioning and MP2 issues)
- talisa (progs.dat compilation of seven's SMC fixes)
- Henry (edited v_plasma.mdl with electric beam removed)
Many of you surely know OriOn's debugged ID1 models. They are nice to have if you like to play vanilla Quake with minimal yet useful improvements to the models, especially the HUD weapons. This isn't available for MP1+2, even though most weapons are just reskins of the grenade launcher, nailgun etc. from original Quake.
What does it do?
It is OriOn's debugged models with the skins from the mission packs so that you can enjoy the improvements from the ID1 pack also there. To be more specific:
[ALL] Fixes for texture seams on several v_weapons (only visible in some ports)
[ALL] Nailgun projectile positioning fixes (via progs.dat)
[MP1] Fixed Proximity Gun (v_prox and g_prox)
[MP2] Fixed Lava Nailguns (v_lava, v_lava2), Multi-Grenade/Rocket Launcher (v_multi, v_multi2), Plasmagun (v_plasma)
It is especially visible for the Proximity Gun which doesn't have any sloped muzzle any more. For convenience purposes, this release also contains OriOn's ID1 pack (slightly improved in v1.1+) so that everything is complete.
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* PACK UPDATED: April 28, 2015 *
Download v1.3 here (593 KB, zipped):
Quaketastic.com
Mega
--------------------------------------------------
* PACK UPDATED: April 28, 2015 *
Download v1.3 here (593 KB, zipped):
Quaketastic.com
Mega
--------------------------------------------------
How to use:
- Unzip zipfile contents into your Quake dir
- Rename the "pakx.pak" files in ID1, HIPNOTIC and ROGUE dirs so that they are the next ones loaded after the last in that folder, e.g. "pak2.pak" for ID1 (if you have pak0/pak1 there).
Credits:
- id Software/Hipnotic Software/Rogue Entertainment (weapon models/skins)
- OriOn (original ID1 model fixes)
- OoPpEe (Quake QC edits)
- Seven (original fixes for nail positioning and MP2 issues)
- talisa (progs.dat compilation of seven's SMC fixes)
- Henry (edited v_plasma.mdl with electric beam removed)
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