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got bored and started adding a body

I also added some pics to my last post
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I wanted to make something with my boot to really show it's potential. This is the same base mesh from my last post with some minor additions.




perspective view

The buckle is not actually attached to the boot mesh, it's its own thing. Buckle is too fat. I'm gonna make it thinner.
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I thinned it out and contoured the buckle. I also thickened the belt

Last edited by MadGypsy; 02-11-2014, 11:13 PM.
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...everything I said in my last post.
This version is not unwrapped. I decided the design was simple enough that the user can mark seams and all that themself. I made it to where you can define a pant leg, a pant leg with cuff, or keep it a boot. A decent low-poly shoe shape is hidden in the topology as well. If you were to extrude a cuff, you could probably get rid of the ankle triangles.
It hasn't been rigged and tested but I think it's ready for a rig. I don't know how/where else to put loops for rigging. I'd say I have the toe and ankle covered.
82 polys


rig_boot.zip (contains rig_boot.blend)Last edited by MadGypsy; 02-11-2014, 05:43 PM.
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I have another version I'll post later. The next version has been SX-1 so it will be the proper side for mirroring and I did a bunch of various rotations so it will have the proper angles to be connected to legs. I also added some edge loops that I think make it ready for rigging. The final difference is, I fixed the awkwardness of the shape in top view. It wasn't til I posted the above image (the lower one) that I realized the arch was out of whack a bit.
@help you with your mod - I'm not even supposed to be wasting time on this boot stuff. I have a substantial project of my own.
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