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Hazard. A Quake/Darkplaces TC

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  • Mindf!3ldzX
    replied
    I will for the sake of lack of weapon titles, list them as they appear in the game...
    Weapon 1 = sabre
    Weapon 2 (initial gun your supplied with) seems way more powerful than weapon 3 (the spread of the projectiles is nice) but it seems waaaay under powered compared to weapon 2.

    weapon 3 (the grenade launcher type weapon) is cool shit, I dig it!
    weapon 4 (fully automatic weapon) holy shit this thing burns through ammo fast!

    Leave a comment:


  • Mindf!3ldzX
    replied
    This is what I think so far of the game..

    walkways that aren't ready to be walked on blend too well. I will admit this is probably a fault of my gameplay style of first person shooters,which is CHAAAAAAAAAAAAARGE!

    think Leeroy Jenkins minus the "Leeeeerooooooy Jenkins!" being yelled everytime I rush the enemy lol.

    walkways that you can walk on and walkways that are in need of being generated via sticking keycard into the kiosk/computer blend in too well, I found myself walking off the edges due to my play style. It very well could be just me, but I think as example, when you first fire up the game the Red lettering is highly contrasted against the blue background, the walkways that aren't ready to be walked on could be highlighted in red. When I first fired up the game I REALLY REALLY wanted to find my old Cyan/Red glasses and play this game in 3D,as it just screamed 3D at me with Cyan/Red glasses style.

    These are my first thoughts, and they aren't well articulated. Hopefully you can deduce from that cluster fuck of words above and pick up what im laying down

    Leave a comment:


  • Polarite
    replied
    Looks cool.
    Will check this out tonight !

    Leave a comment:


  • Adam
    replied
    Originally posted by MadGypsy View Post
    I'm on The Core but I can't seem to figure out how to destroy the emergency blast door and sometimes the mechanism resets before the count is up
    Originally, on standard difficulty you could jump into the blue teleport "sea" and shoot the PowGens (tm) from there but after some thought I decided to stop this method by putting up the blast doors.

    You have to run your way back to shoot them. It's the only way.

    Thanks for the feedback, I am taking it all onboard so that I can make the appropriate changes when I release my first update.

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by Spirit View Post
    Gee, sounds like a certain game from the 90s...
    ahahahahahaha, you've just made my day/night depending on how you look at it.

    I'm going to check this out in the morning,already downloaded the game!

    Leave a comment:


  • MadGypsy
    replied
    I'm on The Core but I can't seem to figure out how to destroy the emergency blast door and sometimes the mechanism resets before the count is up

    Leave a comment:


  • Adam
    replied
    Originally posted by Spirit View Post
    Great work, I played through it yesterday and was pleasantly surprised how it got better and better. The final levels have such nice visuals.
    It means a great deal to me that you took the time to play through it.

    Thank you.

    Leave a comment:


  • Spirit
    replied
    Originally posted by MadGypsy View Post
    Every level is pretty much the same thing - grab the disk, bring it to the terminal, shoot the power supply, exit. However, doing that is not as simple as it sounds.
    Gee, sounds like a certain game from the 90s...


    Great work, I played through it yesterday and was pleasantly surprised how it got better and better. The final levels have such nice visuals.

    Leave a comment:


  • Adam
    replied
    Originally posted by R00k View Post
    will play later tonight.. the screen shots look cool. Kinda reminds me of Berserk from the '80s
    You're totally on target.

    Please look for the secret in map haz01 : First test "Use what you have learned...."

    If you play on Hard mode it gets very Berzerk at around the 90 second mark.

    Thanks a lot for checking it out.
    Last edited by Adam; 07-31-2014, 06:50 PM.

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  • MadGypsy
    replied
    @rook - that first hazard screenshot is what it looks like after you complete a level. You don't actually ever play in top-view atari mode.

    I can give you a "warning" too. Do not try to kill things from far away...not even just a little far. You will dump all your ammo and end up fighting everything with a light sabre. Unload your gun right in their face for quick kills. Also...keep moving. Things get spawned behind you from time to time and you're only warning is that you die...lol. I will say that even though the game is pretty challenging the "missions" become really redundant. Every level is pretty much the same thing - grab the disk, bring it to the terminal, shoot the power supply, exit. However, doing that is not as simple as it sounds.
    Last edited by MadGypsy; 07-31-2014, 01:21 PM.

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  • R00k
    replied
    will play later tonight.. the screen shots look cool. Kinda reminds me of Berserk from the '80s

    Berserk>>>>

    Hazard>>>
    Hazzard>>

    Leave a comment:


  • Adam
    replied
    Originally posted by MadGypsy View Post
    played it...it's pretty cool. A lot more challenging than it looks.
    Thanks for giving it a go.
    =)

    Leave a comment:


  • MadGypsy
    replied
    played it...it's pretty cool. A lot more challenging than it looks.

    Leave a comment:

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