Announcement

Collapse
No announcement yet.

Insomnia HD Improved

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Hipnotic Rogue
    replied
    Originally posted by Blood Vengeance View Post
    You have to put the files inside your Insomnia folder, except for the HD blood, that should go in id1 folder, because many other maps uses the HD blood.
    Thanks.

    I'll have a little play around this evening.

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by PFL View Post
    Please forgive my ignorance but what do I do with all the files? Do I put them in the 'Insomnia' folder or do they go in the 'Id1' folder?

    I've never really played with hi res stuff but this has taken my fancy.

    Thanks for any help.
    You have to put the files inside your Insomnia folder, except for the HD blood, that should go in id1 folder, because many other maps uses the HD blood.

    Leave a comment:


  • Hipnotic Rogue
    replied
    Please forgive my ignorance but what do I do with all the files? Do I put them in the 'Insomnia' folder or do they go in the 'Id1' folder?

    I've never really played with hi res stuff but this has taken my fancy.

    Thanks for any help.

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by vegetous View Post
    Thanks Blood Vengeance!
    Thanks for the support Vegetous, I'm glad that someone shows interst in my releases

    Leave a comment:


  • vegetous
    replied
    Thanks Blood Vengeance!

    Leave a comment:


  • Blood Vengeance
    replied
    Updated the whole release (see first page of this thread), it includes now:

    - DP Pretty Blood
    - DP Pretty Water
    - HD Textures: many textures replaced with better quality, others added. 98% of textures are covered now
    - RTlights (oh yes)

    Jakub, your link to Insomnia vised maps is broken. Can you reupload it please? I can host it on my dropbox so it last longer.
    Last edited by Blood Vengeance; 10-27-2015, 01:31 PM.

    Leave a comment:


  • Blood Vengeance
    replied
    Great! I've changed some values at random to obtain certain results, because I wasn't able to find a proper guide, now I know what to do Anyway the user Webangel allowed me to upload another version of blood, based on mission pack 1 blood, but recolored to not be too dark (in MP1 is very very dark). Now that I know what to edit, I'll test 2 different version and I'll see which one fits better in quake maps.

    Leave a comment:


  • Seven
    replied
    Originally posted by Blood Vengeance View Post
    Very thanks for the DP Pretty Blood. I've found the thread about it but no link. It would be even more awesome if you can see red when underwater (or underblood if you prefer) instead of transparent like standard water. Is possible to do?
    Yes, it is. Via v_cshift command.

    You can create a tiny little mod that use stuffcmd v_cshift when player is completely in water. It can look something like this:

    Default water view:


    Blood water view:


    Do the same with slime (green) or whatever liquid you want...



    Originally posted by Blood Vengeance View Post
    I would like to know how to edit the blood to make it more opaque (similar to slime) and red even when you are underwater.
    As always:
    If you want to know how something works, open the files you just downloaded and read their content. Otherwise you will not know. Learning from samples is the best way to learn.

    In your special case:
    DP pretty water´s backbone is the dp shader: dp_water
    This is how to use it:
    dp_water <reflectmin> <reflectmax> <refractdistort> <reflectdistort> <refractr> <refractg> <refractb> <reflectr> <reflectg> <reflectb> <alpha>
    Read more details in your "darkplaces.txt" directly in your Quake folder (it comes with Darkplaces zip file). But it is maybe best to further discuss this topic in the DP water thread.

    Have fun tinkering,
    Seven

    Leave a comment:


  • Blood Vengeance
    replied
    Great! I've just edit the DP pretty blood, by putting the pk3 file in the main id1 folder now it supports more maps and episodes: Insomnia, Func_mapjam3 (Zerstorer theme) Zerstorer, Quoth maps, Nyarlatothep when you play them. If you know other maps that uses blood, let me know. I would like to know how to edit the blood to make it more opaque (similar to slime) and red even when you are underwater.

    Leave a comment:


  • jakub1
    replied
    'cause it looks like people are interested in having transparent water in insomnia. well.. i revised all insomnia levels years ago and now you can have them too.

    http://www.filedropper.com/insomnia-revised

    enjoy

    jakub

    EDIT> i forgot to include any reame.txt, but i guess you all know what to do with those files. just open pak0.pak in insomnia folder and replace the original files with the new ones.
    Last edited by jakub1; 06-08-2015, 03:46 PM.

    Leave a comment:


  • Blood Vengeance
    replied
    Very thanks for the DP Pretty Blood. I've found the thread about it but no link. It would be even more awesome if you can see red when underwater (or underblood if you prefer) instead of transparent like standard water. Is possible to do?

    Leave a comment:


  • Seven
    replied
    This is a compilation that IronWarfare made of several DP pretty water versions. I think also webangels hipnotic blood version has been used in some way.
    I hope you like it: click.

    Now when jakub uploads his vised maps (he has those super-fast-multithread-vis-tool-magics) everything should be good

    Leave a comment:


  • Blood Vengeance
    replied
    I'd kill to have this waterfall effect applied to bloodfalls in Insomnia

    https://www.youtube.com/watch?v=H5s33GLaz5I

    Leave a comment:


  • Blood Vengeance
    replied
    You read my mind, I was asking for a way to have also HD water. Well, at this point, I'm more than intersted!

    Leave a comment:


  • jakub1
    replied
    as far as i remember the original insomnia levels weren't compiled to support transparent water. if anyone interested in recompiled version just tell and i upload it.
    -
    jakub
    Last edited by jakub1; 06-08-2015, 11:08 AM.

    Leave a comment:

Working...
X