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I've tried to send you a PM, but it tells me your PM box is full and I cannot send messages ti'l you delete some of them. Send me a PM, I'm really intersted in that pretty blood liquid pack
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That is exactly what talisa does for the Quoth and Drake level textures.Originally posted by Blood Vengeance View PostI think that some low quality textures can be improved by taking parts of QRP textures.
An darkplaces "Pretty Blood Liquid pack" for Insomnia maps has already been done. Drop me a pm if you are interested.Originally posted by Blood Vengeance View PostI would like to have transparent blood. I've wanted to make also high quality blood, I've tried to change color to DP pretty water slime from greed to red but it's still greenish, I think i have to edit some values but don't know which, maybe I have to ask in the the DP pretty water thread the reason.
Best wishes,
Seven
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It works, thanks! Update in the first post. I think that some low quality textures can be improved by taking parts of QRP textures. I would like to add a nicer sky for last level and have transparent blood. I've wanted to make also high quality blood, I've tried to change color to DP pretty water slime from greed to red but it's still greenish, I think i have to edit some values but don't know which, maybe I have to ask in the the DP pretty water thread the reason.
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simplest way is to convert them to another file-format and then back to tga
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Oh, I've forgot to write about this problem, I'm aware but forgot it. How do I remove the alpha in those textures? I'm quite noobie I know
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right from the get-go i noticed there are a couple textures which seem to have problems with being slightly tranparent while they shouldnt which causes the brushes behind them to be visible through them
in the start-map, there's metal9_3

and in the first map, there are palmetal12_3

and palmetal12_2

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remove the alpha from them and make the textures 100% opaque to fix this
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