I noticed a missing light though just now. In AoP1m2, the light by the gold keycard is a triggered one. Don't know of any others yet.
The zombie cave in AoP1m4 is still to dark IMO. I also think you should make the underwater lights much less intense. I'm pretty sure the T key + the mouse wheel in the RTlights editor is good for that, as it keeps the color ratio, but reduces the numbers for each color, making the overall brightness of the light lower or higher. I would also make them more brown, especially in the caves lacking any lightsource whatsoever.
I still would expand the influence of the purple lighting in the big room in AoP1m5.
Is there a way to fix the misaligned cieling window textures in AoP1m5 using shaders?
Dude, the runic chapel in AoP1m5 looks fucking AMAZING!@!@!!@!@!@!!
Am I the only one who thinks the windows past the lg2 prototype should play more of a role in the lighting?
You missed the triggered lighting effect in AoP2m1 when you kill a knight. I think the yellow and orange lighting should play more of a role here like I mentioned before.
Carnage castle is perfect.
Central Complex looks great.
AoPend is good enough.
The zombie cave in AoP1m4 is still to dark IMO. I also think you should make the underwater lights much less intense. I'm pretty sure the T key + the mouse wheel in the RTlights editor is good for that, as it keeps the color ratio, but reduces the numbers for each color, making the overall brightness of the light lower or higher. I would also make them more brown, especially in the caves lacking any lightsource whatsoever.
I still would expand the influence of the purple lighting in the big room in AoP1m5.
Is there a way to fix the misaligned cieling window textures in AoP1m5 using shaders?
Dude, the runic chapel in AoP1m5 looks fucking AMAZING!@!@!!@!@!@!!
Am I the only one who thinks the windows past the lg2 prototype should play more of a role in the lighting?
You missed the triggered lighting effect in AoP2m1 when you kill a knight. I think the yellow and orange lighting should play more of a role here like I mentioned before.
Carnage castle is perfect.
Central Complex looks great.
AoPend is good enough.
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