Originally posted by Seven
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Abyss of Pandemonium: new, improved and reforged!
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Make Quake Great Again
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Hi Seven and BloodVengeance
I've finally had a chance to get back on the computer and visit the
forums, I did download and try the first provided link but ofcourse the
file was not the most current SMC based version, as Seven has noted.
I will try the latest provided SMC release ASAP. BloodVengeance,
thankyou again for your efforts in keeping the site, forums and game
updated and uprated. They are definitely appreciated!
And Seven, all I can do is thank you also, as I am a very limited
programmer, all I can do at this minute is provide feedback and enjoy the
programming talent and nous of the real pro's. I would say alot of us care
for SMC for the quality work and enormous fun that it is, in fact, we
could not go back to original quake afterwards!
You have breathed alot of new life and features into a 20 year old
classic, that is enjoyed even further than the original, whilst still
feeling like the source material, like something from the original
programmers, I.D themselves. SMC's customisation through the .cfg files is
also a excellent utility for gamers who like to tinker with gameplay
mechanics and want to uprate the difficulty, but don't yet understand
QuakeC or decompiling/compiling progs.dat without errors!
Best regards!
Sam
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All files moved to a single archive that can be download on modd.com (link and info on page 1 of this thread)Last edited by Blood Vengeance; 11-18-2016, 05:56 AM.Make Quake Great Again
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It's me again, the Mark V fanboy.
I was wondering if you guys were able to provide a small patch file for non-DP players which only address the following from Seven's compilation:
- Legond´s lightning attack spawns too low
- Footstep sounds when walking with low speed
- Nail position correction for nailguns
- "Previous weapon" (impulse 12) support
Would be absolutely awesome!
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There is some great work here.
All the floor/wall/ceiling textures are replaced and this looks great. You've got pretty water and effects.
However, the new weapons have low resolution textures that really stick out compared to the HD textures for stock weapons.
Has anyone else made weapons textures for the 3 AoP weapons, or would they be willing to make some?
Likewise, Pringlesman made fantastic Blud and Grenling textures. But I'd love to see nicer or alternate textures for a few of the other AoP monsters as well.
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Originally posted by ijazz View Posti have the aop source,but the qv file names are strange.
I was going to try and create an updated effects add-on, or maybe even a SMC port for AOP but at a glance it looks like it would be a major pain.
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Omfg.......metamorphosis on moddb.com used (without asking permission) contents from AoP reforged for his AoP Epsilon.....what a mess! First map don't have rtlights (he said he "improved" my rtlights), I hope he fixes that bug soon...Last edited by Blood Vengeance; 02-07-2017, 05:01 PM.Make Quake Great Again
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erf frigging a-holes with their stupid 'amazing compilations' who are only interested in getting praised into the heavens for the hard work that others did
poster: "check it out, i made this awesome thing!"
commenter: 'wooo, you're the best, person who clearly made all of this and totally didnt steal other peoples work!'.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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