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Beyond Belief Reforged

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  • #31
    No idea, I haven't played BB yet.
    ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
    ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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    • #32
      We may have a problem with Seven's QC code in this mod/fix. It seems it's generating an infinite amount of edicts while Chthulu dies. Darkplaces compensates this by assigning as many edicts as needed, but other engines like Mark V have limits and eventually run out of edicts. DP is just "lucky" if you have enough memory until Chthulu is gone, otherwise I guess it would crash, too.

      8192 (Mark V limit) is a very high edicts value, and even most modern maps usually need half of it at max. If that is not enough for an addon from 1997, then something isn't right. 640 was the limit for edicts back then, and it should work with that.

      Seven, please review your code if you can to make your fixes work with non-DP ports (which was the idea in the first place). Please with sugar on top (imagine plush eyes here)! *.*
      Last edited by NightFright; 11-26-2016, 02:32 AM.
      Authentic Models Pack
      OriOn's ID1 Model Fixes for MP1+2
      LIT/VIS files for Quake addons

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      • #33
        I just did a quick investigation it has the same problem in Quakespasm as well and instantly runs out of edicts and it has an identically high limit --- no doubt all the vanilla-like engines will have same issue.

        Was fun to play a bit of Beyond Belief again to check it out.

        /If someone was going to post my "guess" from a description of the problem, I sure wanted to double-check and make sure my guess was right. Anyway, I'm more base mappy/custom monster-like in my single player tastes ... but wanted to make sure my guess was right ... Baker sneaks out.
        Last edited by Baker; 11-26-2016, 04:00 AM.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #34
          Yepp, should have mentioned this was Baker's assumption, not mine. Sorry for that! I just guessed it had something to do with insufficient amount of edicts.
          Authentic Models Pack
          OriOn's ID1 Model Fixes for MP1+2
          LIT/VIS files for Quake addons

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          • #35
            extensions for Beyond Belief

            Originally posted by

            EXTENSIONS
            Seven made beautiful extensions for Beyond Belief that adds bugfixes, particles flames and more, you can check this thread for detailed info and screenshots [url
            http://quakeone.com/forums/quake-mod-releases/finished-works/12381-travail-quake-journey-some-extensions-2.html[/url]

            download link here: Zippyshare.com -
            Please reupload dead link.

            Greetings.

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            • #36
              Hi BV, the rtlights link is broken.

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