Announcement

Collapse
No announcement yet.

Quake 1.5 - Release Thread

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • insightguy
    replied
    Just curious, is the one over at moddb the "latest" public build or is there another place where you have the "latest" public build up for download.

    Leave a comment:


  • ijazz
    replied
    The chaingun.....QUAKE 1.5 IS GONNA BE BETTER THAN HALF LIFE!!!!!!!!
























    terms and conditions apply lol

    Leave a comment:


  • talisa
    replied
    neat... reminds me of the super-fast version of SNG from kleshik,
    which also adds a spin-up and spin-down both to the weapon

    Leave a comment:


  • Bloodshot
    replied
    [ame]http://www.youtube.com/watch?v=ZJEfvTu30uc[/ame]

    SNG now has a barrel spindown after you fire - it doesn't affect shooting though so you can spam fire just as much as normal

    Leave a comment:


  • gdiddy62
    replied
    Awesome!
    Great job!

    Leave a comment:


  • talisa
    replied
    haha thats awesome <3

    great-looking chain-saw and i love how you can chop up corpses

    Leave a comment:


  • Dutch
    replied
    FUCK. YES. I love it. I'm actually about to make a chainsaw for my mod too. Very similar to this, but the deaths will actually be a short kill scene like the new Doom game. Still working out the details. Your blood splats are amazing. Well done.

    Leave a comment:


  • Bloodshot
    replied
    It's been a while since I posted anything in this thread, hasn't it?

    I've added a lot to this since I stopped posting updates here, and here's what i just added
    [ame]http://www.youtube.com/watch?v=cCTfCSAxRM0[/ame]

    Ogres have a small chance to drop them when gibbed, and if you want a console command will set it so you can have players spawn with chainsaws in DM or replace the ring of shadows

    Leave a comment:


  • evil_presley
    replied
    Originally posted by Dutch View Post
    One of my biggest and oldest complaints with vanilla Quake was how most of the enemies were complete bullet sponges. I can see the shambler taking a lot of hurt before dying, but smaller enemies (the ogre in particular) take way too long to kill.
    i think this served as sort of a compensatory as to how levels were designed and how many enemies were placed in them (and where). i for one applaud tough enemies increasing the threat.

    Leave a comment:


  • Dutch
    replied
    I actually like seeing more powerful weapons for a change. I mean, REAL power. Fucking shit up power. I don't care who or what you are, taking a buckshot blast to the face is going to be the end of you. You could meter this awesome firepower by reducing ammo availability and what not, ensuring that players don't get too trigger-happy and start dominating everything in sight.

    One of my biggest and oldest complaints with vanilla Quake was how most of the enemies were complete bullet sponges. I can see the shambler taking a lot of hurt before dying, but smaller enemies (the ogre in particular) take way too long to kill.

    Leave a comment:


  • evil_presley
    replied
    Originally posted by Izhido_ View Post
    WHAT the hell did you do to that poor Shambler that cannot defend itself from a shitty axe?

    That's cruelty, you know?
    too op indeed. otherwise the stuff is stellar.

    Leave a comment:


  • Izhido
    replied
    WHAT the hell did you do to that poor Shambler that cannot defend itself from a shitty axe?

    That's cruelty, you know?

    Leave a comment:


  • Sin_7
    replied
    DOWNLOAD - Quake1.5 meets SMC.rar:

    File has expired and does not exist anymore on this server

    Reupload, please...

    Leave a comment:


  • Dutch
    replied
    Haha this is fucking cool! Love the axe!

    Leave a comment:


  • evil_presley
    replied
    this pack is amazing, but the author has gone a bit too far with the fire-rate imho. can you please upload a version with default fire-rates? weapons (especially shotguns) are way too op in their current state. thanks
    Last edited by evil_presley; 05-29-2016, 02:22 AM.

    Leave a comment:

Working...
X