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Quake 1.5 - Release Thread
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Just curious, is the one over at moddb the "latest" public build or is there another place where you have the "latest" public build up for download.
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The chaingun.....QUAKE 1.5 IS GONNA BE BETTER THAN HALF LIFE!!!!!!!!
terms and conditions apply lol
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neat... reminds me of the super-fast version of SNG from kleshik,
which also adds a spin-up and spin-down both to the weapon
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[ame]http://www.youtube.com/watch?v=ZJEfvTu30uc[/ame]
SNG now has a barrel spindown after you fire - it doesn't affect shooting though so you can spam fire just as much as normal
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haha thats awesome <3
great-looking chain-saw and i love how you can chop up corpses
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FUCK. YES. I love it. I'm actually about to make a chainsaw for my mod too. Very similar to this, but the deaths will actually be a short kill scene like the new Doom game. Still working out the details. Your blood splats are amazing. Well done.
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It's been a while since I posted anything in this thread, hasn't it?
I've added a lot to this since I stopped posting updates here, and here's what i just added
[ame]http://www.youtube.com/watch?v=cCTfCSAxRM0[/ame]
Ogres have a small chance to drop them when gibbed, and if you want a console command will set it so you can have players spawn with chainsaws in DM or replace the ring of shadows
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i think this served as sort of a compensatory as to how levels were designed and how many enemies were placed in them (and where). i for one applaud tough enemies increasing the threat.Originally posted by Dutch View PostOne of my biggest and oldest complaints with vanilla Quake was how most of the enemies were complete bullet sponges. I can see the shambler taking a lot of hurt before dying, but smaller enemies (the ogre in particular) take way too long to kill.
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I actually like seeing more powerful weapons for a change. I mean, REAL power. Fucking shit up power. I don't care who or what you are, taking a buckshot blast to the face is going to be the end of you. You could meter this awesome firepower by reducing ammo availability and what not, ensuring that players don't get too trigger-happy and start dominating everything in sight.
One of my biggest and oldest complaints with vanilla Quake was how most of the enemies were complete bullet sponges. I can see the shambler taking a lot of hurt before dying, but smaller enemies (the ogre in particular) take way too long to kill.
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too op indeed. otherwise the stuff is stellar.Originally posted by Izhido_ View PostWHAT the hell did you do to that poor Shambler that cannot defend itself from a shitty axe?
That's cruelty, you know?
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WHAT the hell did you do to that poor Shambler that cannot defend itself from a shitty axe?
That's cruelty, you know?
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DOWNLOAD - Quake1.5 meets SMC.rar:
File has expired and does not exist anymore on this server
Reupload, please...
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this pack is amazing, but the author has gone a bit too far with the fire-rate imho. can you please upload a version with default fire-rates? weapons (especially shotguns) are way too op in their current state. thanksLast edited by evil_presley; 05-29-2016, 02:22 AM.
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