[ame]http://www.youtube.com/watch?v=3bZl2vGXyhc[/ame]
Got some knight and ogre anims
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Quake 1.5 - Release Thread
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The obituaries helped me find IT_<weaponname> so i've been using stuff like
And i swap out the enemy model for ones that are cut in half, have nails sticking out, etc. with extra animations for the new deathsCode:if (self.enemy.weapon == IT_SUPER_SHOTGUN) { <anim code>}
only problem is the kick seems to also play the new death anims because you still have that weapon selected
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bloodshot, how did you end up adding that stuff in? Did you plug into the obits?
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Got weapon specific death anims working
[ame]http://www.youtube.com/watch?v=6iTBWBWEmN4[/ame]
It's hard to see in the vid, but the nails are stuck in the grunt
Only problem is the way the kick is implemented it will play these death anims for simply having the specific gun out.
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it's actually the lava death sound from prince of persia 2
here's the slime death
[ame]http://www.youtube.com/watch?v=XXGlZ0bLrR8[/ame]
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haha prince of persia snes music in the background <3
also, fun animation and a hilarious scream
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http://s1.webmshare.com/yK986.webm
Death sounds for slime and lava are in
EDIT:
animations too
[ame]http://www.youtube.com/watch?v=FVq5QaIoTfg[/ame]Last edited by Bloodshot; 01-14-2016, 01:38 AM.
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I've made some visual changes for variety's sake

including:
(AD) green skin for enforcer model
(capnbubs) player model head reskinned spliced with a grunt model
(AD) helmeted red-eyed ogres and regular yellow-eyed skins
(AD) knight zombie with redone attack animations
Grey fiend reskin with added spines on back
fullbright glowing eyes
All of these make use of SMC's options for multiple skins/models so they will be chosen at random for enemies.Last edited by Bloodshot; 01-12-2016, 10:28 AM.
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I may or may not, depending on if i finish the addon for the official expansions
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I see that you are continuing to add upon your work , and that's awsome!
so, i was wondering if you would consider expanding Q1.5 support to the 3rd unoffical mission pack :Abyss of Pandemonium".
AoP inroduces 3 new weapons:
the rocket-powered impaler, prototype thunderbolt, and napalm gun.
i dont know if your interested, but i figured i might as well ask.
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