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Quake 1.5 - Release Thread

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  • Bloodshot
    replied
    [ame]http://www.youtube.com/watch?v=3bZl2vGXyhc[/ame]

    Got some knight and ogre anims

    Leave a comment:


  • Bloodshot
    replied
    The obituaries helped me find IT_<weaponname> so i've been using stuff like

    Code:
    if (self.enemy.weapon == IT_SUPER_SHOTGUN)
    { <anim code>}
    And i swap out the enemy model for ones that are cut in half, have nails sticking out, etc. with extra animations for the new deaths

    only problem is the kick seems to also play the new death anims because you still have that weapon selected

    Leave a comment:


  • gnounc
    replied
    bloodshot, how did you end up adding that stuff in? Did you plug into the obits?

    Leave a comment:


  • Amon26
    replied
    aw man, those are looking fierce!

    Leave a comment:


  • talisa
    replied
    hahaha thats awesome

    Leave a comment:


  • Bloodshot
    replied
    Got weapon specific death anims working

    [ame]http://www.youtube.com/watch?v=6iTBWBWEmN4[/ame]

    It's hard to see in the vid, but the nails are stuck in the grunt

    Only problem is the way the kick is implemented it will play these death anims for simply having the specific gun out.

    Leave a comment:


  • Syluxguy28O3
    replied
    the slime death looks very cool!

    Leave a comment:


  • Bloodshot
    replied
    it's actually the lava death sound from prince of persia 2

    here's the slime death

    [ame]http://www.youtube.com/watch?v=XXGlZ0bLrR8[/ame]

    Leave a comment:


  • talisa
    replied
    haha prince of persia snes music in the background <3

    also, fun animation and a hilarious scream

    Leave a comment:


  • Bloodshot
    replied
    http://s1.webmshare.com/yK986.webm

    Death sounds for slime and lava are in

    EDIT:

    animations too

    [ame]http://www.youtube.com/watch?v=FVq5QaIoTfg[/ame]
    Last edited by Bloodshot; 01-14-2016, 01:38 AM.

    Leave a comment:


  • ArrrCee
    replied
    I agree! I'm really digging the new skins!

    Leave a comment:


  • gdiddy62
    replied
    Awesome work!
    I hope you intend to release this!

    Leave a comment:


  • Bloodshot
    replied
    I've made some visual changes for variety's sake















    including:

    (AD) green skin for enforcer model
    (capnbubs) player model head reskinned spliced with a grunt model
    (AD) helmeted red-eyed ogres and regular yellow-eyed skins
    (AD) knight zombie with redone attack animations
    Grey fiend reskin with added spines on back

    fullbright glowing eyes

    All of these make use of SMC's options for multiple skins/models so they will be chosen at random for enemies.
    Last edited by Bloodshot; 01-12-2016, 10:28 AM.

    Leave a comment:


  • Bloodshot
    replied
    I may or may not, depending on if i finish the addon for the official expansions

    Leave a comment:


  • Syluxguy28O3
    replied
    I see that you are continuing to add upon your work , and that's awsome!

    so, i was wondering if you would consider expanding Q1.5 support to the 3rd unoffical mission pack :Abyss of Pandemonium".

    AoP inroduces 3 new weapons:

    the rocket-powered impaler, prototype thunderbolt, and napalm gun.

    i dont know if your interested, but i figured i might as well ask.

    Leave a comment:

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