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Quake 1.5 - Release Thread

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  • Bloodshot
    replied
    Maybe try the 32-bit version if you are using the 64-bit, or making sure you have the latest version?

    Also just double check to make sure you don't have any sort of pak file that has weapon skins in it or anything, I'm not sure.

    Leave a comment:


  • ArrrCee
    replied
    Hey Bloodshot, do you have any idea why this may not be working in Quakespasm for me? Neither the drop in or mod directory are pulling in the models.

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  • Bloodshot
    replied
    I want to say yes and no, I finished the pickup models for the hipnotic laser and proxy launcher but I can't remember if i included the proxy. I straight up forgot to make the mjolnir pickup because I've been busy and It kinda just slipped my mind :/

    The hiplaser has a pickup though, the colors are indentical to the classic model almost so its hard to tell unless you really inspect it

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  • Syluxguy28O3
    replied
    i notice that in the hipnotic expansion there are no new pickup models for the laser cannon, proxy gun, or mjolnir. (i have yet to look at rogue). is this intentional or am i missing something?

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  • Amon26
    replied
    Oh this is great!! Ive only just started messing with it but I really like the line between improved and classic youre walking.

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  • Syluxguy28O3
    replied
    first off, i hope you feel better. i'm sick too, with a severe cold. seems i always get sick during the holidays (i think fate enjoys messing with me heh)

    so, your work...

    IS AWESOME

    the weapons feel powerful and fast. each weapon feel like a well oiled machine of destruction and gib generation. I can see how you put thought into each of the weapons designs. they look bigger, bulkier, and more realistic, something i can appreciate. also, kudos on the reworked sounds, i loved how each of the weapons sounded (the grenade launcher being my favorite).

    there are 2 things that i think would make it better:
    1. position of nails, rockets, etc: it would be cool if the position of fired ordinance could look like its coming out of each firearm.

    2. i think it would be an added challenge if you could fire only as fast as each animation cycles, rather than breaking them to match the traditional firing speed of quake.

    overall, i think you have done some outstanding work and have made a big contribution to this community and game.

    thank you bloodshot!

    Leave a comment:


  • ArrrCee
    replied
    Originally posted by MadGypsy View Post
    Hope you feel better soon, Bloodshot.
    Good catch MG, I didn't notice the edit!

    Feel better Bloodshot and Merry Christmas to you as well!

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  • MadGypsy
    replied
    Hope you feel better soon, Bloodshot.

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  • ArrrCee
    replied
    I tried booting it up in Quakespasm a few times and I couldn't get the models to load whether a drop in or mod directory.

    However they loaded immediately in Qbism Super8.

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  • gdiddy62
    replied
    Thanks for the gift!!

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  • ArrrCee
    replied
    Thanks for this Bloodshot! Looking great, going to give it a whirl shortly.

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