nice run anim!
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Quake 1.5 - Release Thread
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great-looking improved enforcer and gibs!
whenever you release it ima totally use that model for my standard quake setup
does it still use the original UVs and textures?
the enforcer itself i mean, the gib obviously has custom UVs and textures.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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It uses a modified version of the original texture, along with some additions here and there. The model is completely new, so new UV's.
[ame]http://www.youtube.com/watch?v=mzHOZzILiHE[/ame]
Made the quick melee a duke-style kick, the model is independent of the axe so now they are like two separate attacksLast edited by Bloodshot; 01-07-2016, 11:34 AM.
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Wow. The kick looks cool. I'm surprised no one else thought of it sooner. The model for it looks pretty nice.
One thing I would do though would be to make the amount of knock back it does for different enemies vary. While it make be cool to just kick a shambler off a ledge, I don't think it should knock back a shambler very much, if at all, from a gameplay standpoint. Unless quad damage is in effect of course.
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The model is the leg hacked off the improved quake guy model used in AD, I just made the kick animations
As for the shambler, well I was using quad damage, though that doesn't effect it. Also I cut out the literal 12 other kicks i used to kick him that far.
Also SMC uses gyro and has mass for each monster, which means i can lower or higher their mass to reduce/increase the kick effectiveness
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looks nice. is it compatible with hd skins like reforged?
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jakubmy projects so far:
Travail retextured ___/___ Knave HD textures
Tronyn in high definiton ___/___Abyss of Pandemonium HD textures
Nehahra rtlights and other experiments
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I see that you are continuing to add upon your work , and that's awsome!
so, i was wondering if you would consider expanding Q1.5 support to the 3rd unoffical mission pack :Abyss of Pandemonium".
AoP inroduces 3 new weapons:
the rocket-powered impaler, prototype thunderbolt, and napalm gun.
i dont know if your interested, but i figured i might as well ask.
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I've made some visual changes for variety's sake
including:
(AD) green skin for enforcer model
(capnbubs) player model head reskinned spliced with a grunt model
(AD) helmeted red-eyed ogres and regular yellow-eyed skins
(AD) knight zombie with redone attack animations
Grey fiend reskin with added spines on back
fullbright glowing eyes
All of these make use of SMC's options for multiple skins/models so they will be chosen at random for enemies.Last edited by Bloodshot; 01-12-2016, 10:28 AM.
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