@gypsy
I've picked out several details I wouldn't mind tweaking a bit here and there, including the very thing you mentioned. And believe me, of the countless hours I spent on this model, at least 5 or 6 of them was spent doing small little tweaks. It's extremely difficult to get it "perfect" (quotations because I realize at my skill level this is impossible). Thanks for the critique. I'll probably leave this current version as it is, but when I incorporate it into my mod I am sure I'll have to make a few modifications.
I'm currently looking at using a more modern model format to remove the nasty deformation inherent to MDLs. IQM is very appealing to me and I've been studying up on it. I'm on the fence about converting to RGB values to add some more color, and possibly upping the resolution just a smidge. I'm hesitant to do this however, because if I over-extend myself on the detail level, this project will take a shit just like riftquake did way back when. That got out of control because I couldn't maintain a level of detail I was happy with.
I'm currently in the middle of a big learning stage, and it's paying off. I know this looks fairly basic (because it is), but there was no way I could have pulled this off a couple years ago. I may be able to take the texture I currently have and step it up without much issue (don't know if you've ever used GIMP, but I equate this to Blender in the texture/photo world...totally free and absolutely outstanding). There's also a couple UV tweaks I want to make. I started thinking about all of this harder after particlebat's observations. This is why I love criticism, it makes me think harder about refining my work process to achieve better results in a similar amount of time.
This model is my test model. I am developing a workflow and fine-tuning it so I can apply it to future models.
I've picked out several details I wouldn't mind tweaking a bit here and there, including the very thing you mentioned. And believe me, of the countless hours I spent on this model, at least 5 or 6 of them was spent doing small little tweaks. It's extremely difficult to get it "perfect" (quotations because I realize at my skill level this is impossible). Thanks for the critique. I'll probably leave this current version as it is, but when I incorporate it into my mod I am sure I'll have to make a few modifications.
I'm currently looking at using a more modern model format to remove the nasty deformation inherent to MDLs. IQM is very appealing to me and I've been studying up on it. I'm on the fence about converting to RGB values to add some more color, and possibly upping the resolution just a smidge. I'm hesitant to do this however, because if I over-extend myself on the detail level, this project will take a shit just like riftquake did way back when. That got out of control because I couldn't maintain a level of detail I was happy with.
I'm currently in the middle of a big learning stage, and it's paying off. I know this looks fairly basic (because it is), but there was no way I could have pulled this off a couple years ago. I may be able to take the texture I currently have and step it up without much issue (don't know if you've ever used GIMP, but I equate this to Blender in the texture/photo world...totally free and absolutely outstanding). There's also a couple UV tweaks I want to make. I started thinking about all of this harder after particlebat's observations. This is why I love criticism, it makes me think harder about refining my work process to achieve better results in a similar amount of time.
This model is my test model. I am developing a workflow and fine-tuning it so I can apply it to future models.
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