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Enhanced Sounds for Quake

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  • Enhanced Sounds for Quake

    Enhanced sounds for quake.



    I love playing Quake. All the tunes of the guns and monsters in it are now stuck in my head for a long time. Thought that, what the hell, i might aswell HD those sounds. People like HD.

    Features are simple enough.
    • All the sounds remastered to 44100hz.
    • Some sounds completely changed.
    • Every single sound in the game is either remastered or changed.





    Singleplayer version is out now.



    Excuse the quality, i dont have any good software and my pc itself cant record for shit. Audio quality on the video however is very good.

    Everything you need to know is in the readme.
    Zippyshare.com - Free File Hosting
    Last edited by Sir. Barnaby; 07-28-2017, 02:58 AM.

  • #2
    Sounds interesting. I only play single player so I'll hold off until you release that stuff. Now, if only we had a great source port (not DP) that supported 5.1, too.
    I got the phone call at 4 a.m.

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    • #3
      I would reccomend you some, but all of the sourceports are cancer in atleast some way.

      DirectQ for example. Very potent engine that does great things and has very good perfomance. Too bad that all of its releases have atleast some bug in it, like sinking into the world and sounds not looping.

      Darkplaces is not ethical, it has this weird viewbob and it just feels away from quake.

      Original quake engines are ass. Slow n buggy an shit.

      I personally use DirectQ though. I like how the viewmodel fov is separate from the normal fov.

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      • #4
        https://www.youtube.com/watch?v=nnPl0repskM&t=84s

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        • #5
          Noice!
          Fórum QuakeBrasil

          Lots of Quake related stuff


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          • #6
            download link is dead. Anyone still have this?

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            • #7
              Originally posted by AndehX View Post
              download link is dead. Anyone still have this?
              As you wish: https://mega.nz/#F!8B5VRLbK!Eoj1MknfaW85dZPNZNg8Yw
              Fórum QuakeBrasil

              Lots of Quake related stuff


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              • #8
                Thank you for updating this, i have lost the link myself.
                Also thank for hosting this.

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                • #9
                  The grunt sounds are the fucking Beheaded soldiers from Serious Sam; as well as Sam himself.

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                  • #10
                    Question: How did you remaster these sounds? What effects or plug-ins did you use to pull this off? I'd like to know. Also, is it okay if I borrow some of the sounds from your mod to use in mine? I'll credit you, don't sweat it.

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                    • #11
                      Originally posted by Sir. Barnaby View Post
                      I would reccomend you some, but all of the sourceports are cancer in atleast some way.

                      DirectQ for example. Very potent engine that does great things and has very good perfomance. Too bad that all of its releases have atleast some bug in it, like sinking into the world and sounds not looping.

                      Darkplaces is not ethical, it has this weird viewbob and it just feels away from quake.

                      Original quake engines are ass. Slow n buggy an shit.

                      I personally use DirectQ though. I like how the viewmodel fov is separate from the normal fov.
                      You could use FTE, it is basically Darkplaces with the classic bobbing animation... It sadly doesn't have the vertical weapon tilt, though.

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