Announcement

Collapse
No announcement yet.

Quake Eargasm

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Quake Eargasm

    Hi Quakers and happy almost new year.

    This is a snip of a bigger project I'm working on, but I felt like would be nice to share.
    I recreated Quake Sounds using the original sources, meaning the same sound libraries that ID used (mostly Sound Ideas), re-editing all of them with longer loops and better EQs, to enjoy Quake with its original mood but with all that was letf above 4000 Hz.
    Point is, it's easy to swap Quake sounds with new ones, but at that point it would not sound like Quake anymore.
    I tried my best to keep the mood intact, and on a side note, that's what I'm trying to do with all of Quake content, for a future release.

    I uploaded it on Moddb, where you can see a video featuring the new sounds
    http://www.moddb.com/mods/quake-eargasm

    On Youtube:
    https://www.youtube.com/watch?v=a-q6ASxnq8I&t=25s


    Or you can grab the file here, now, in case you have issues with Moddb files section, and because family comes first
    http://www.templeofnoise.net/QE-by-Christian-Ice.zip

    - Installation -

    Place the file 'Quake-Eargasm.pk3' in your Quake/id1 directory

    - requirements -

    Any modern Quake Engine port that reads .pk3 files
    In alternative you can open the Quake-Eargasm.pk3 file using winzip (or equivalent) and unzip the content in your quake/id1 directory

    As a bonus for MOD creators, here's a list of additional sounds you can use to diversify.
    Randomizing the Jump sound, for example, is not a bad idea.


    ambience/drip2
    ambience/comp2

    demon/dland1

    misc/water3 (swim)
    misc/water4 (swim)
    misc/power2
    misc/power3

    weapons/bounce2
    weapons/bounce3

    weapons/ax2
    weapons/ax3

    weapons/r_exp1
    weapons/r_exp2
    weapons/r_exp4
    weapons/r_exp5
    weapons/r_exp6
    weapons/r_exp7

    player/axhit3
    player/axhit4

    Player/drown1b
    Player/drown1c
    Player/drown2b
    Player/drown2c

    Player/land1

    Player/plyrjmp1
    Player/plyrjmp2
    Player/plyrjmp3
    Player/plyrjmp4
    Player/plyrjmp5
    Player/plyrjmp6
    Player/plyrjmp7
    Sounds replacement for Quake. High Quality, Same Attitude.
    Last edited by ChristianIce; 12-26-2017, 12:11 PM.

  • #2
    Is that the q3 rocketlauncher though?
    It Takes A Tough Man To Make A Tender Rocketjump

    Comment


    • #3
      Some great sounds there. Were you aware of Mindgrid's quake audio resamplling project? Seems like you both had the same goal. If so, were there shortcomings with it that you aimed to differ on?
      It Takes A Tough Man To Make A Tender Rocketjump

      Comment


      • #4
        The rocket launcher is a cannon. i think from a tank, in Sound Ideas cd.
        I did some frequency match with the Q3 rocket launcher though, cause i like the "papery" effect on the attack.

        Comment


        • #5
          As for other similar projects, I don't think we shared the same goal.
          I didn't look for "other sounds" to replace the original ones, I looked for the same sounds, in the same libraries, to improve the quality without changing the mood.
          When there is a noticable difference, it's just because I couldn't find the actual original source, so I went with something that fits.
          Feel free to implement my sounds with any other sources, though, but keep in mind that I willingly decreased the average volume of 3 Dbs, on all the samples.
          That increases the dynamics overall, but they may sound a little quieter if played along compressed sounds.

          Comment


          • #6
            As a funny note on the side, did you know that the zombie sound is actully a wild cat?
            www.templeofnoise.net/angry_cat.mp3

            Comment

            Working...
            X