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  • Quake Eargasm

    Hi Quakers and happy almost new year.

    This is a snip of a bigger project I'm working on, but I felt like would be nice to share.
    I recreated Quake Sounds using the original sources, meaning the same sound libraries that ID used (mostly Sound Ideas), re-editing all of them with longer loops and better EQs, to enjoy Quake with its original mood but with all that was letf above 4000 Hz.
    Point is, it's easy to swap Quake sounds with new ones, but at that point it would not sound like Quake anymore.
    I tried my best to keep the mood intact, and on a side note, that's what I'm trying to do with all of Quake content, for a future release.

    I uploaded it on Moddb, where you can see a video featuring the new sounds
    http://www.moddb.com/mods/quake-eargasm

    On Youtube:
    https://www.youtube.com/watch?v=a-q6ASxnq8I&t=25s


    Or you can grab the file here, now, in case you have issues with Moddb files section, and because family comes first
    http://www.templeofnoise.net/QE-by-Christian-Ice.zip

    - Installation -

    Place the file 'Quake-Eargasm.pk3' in your Quake/id1 directory

    - requirements -

    Any modern Quake Engine port that reads .pk3 files
    In alternative you can open the Quake-Eargasm.pk3 file using winzip (or equivalent) and unzip the content in your quake/id1 directory

    As a bonus for MOD creators, here's a list of additional sounds you can use to diversify.
    Randomizing the Jump sound, for example, is not a bad idea.


    ambience/drip2
    ambience/comp2

    demon/dland1

    misc/water3 (swim)
    misc/water4 (swim)
    misc/power2
    misc/power3

    weapons/bounce2
    weapons/bounce3

    weapons/ax2
    weapons/ax3

    weapons/r_exp1
    weapons/r_exp2
    weapons/r_exp4
    weapons/r_exp5
    weapons/r_exp6
    weapons/r_exp7

    player/axhit3
    player/axhit4

    Player/drown1b
    Player/drown1c
    Player/drown2b
    Player/drown2c

    Player/land1

    Player/plyrjmp1
    Player/plyrjmp2
    Player/plyrjmp3
    Player/plyrjmp4
    Player/plyrjmp5
    Player/plyrjmp6
    Player/plyrjmp7
    Sounds replacement for Quake. High Quality, Same Attitude.
    Last edited by ChristianIce; 12-26-2017, 11:11 AM.

  • #2
    Is that the q3 rocketlauncher though?
    It Takes A Tough Man To Make A Tender Rocketjump

    Comment


    • #3
      Some great sounds there. Were you aware of Mindgrid's quake audio resamplling project? Seems like you both had the same goal. If so, were there shortcomings with it that you aimed to differ on?
      It Takes A Tough Man To Make A Tender Rocketjump

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      • #4
        The rocket launcher is a cannon. i think from a tank, in Sound Ideas cd.
        I did some frequency match with the Q3 rocket launcher though, cause i like the "papery" effect on the attack.

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        • #5
          As for other similar projects, I don't think we shared the same goal.
          I didn't look for "other sounds" to replace the original ones, I looked for the same sounds, in the same libraries, to improve the quality without changing the mood.
          When there is a noticable difference, it's just because I couldn't find the actual original source, so I went with something that fits.
          Feel free to implement my sounds with any other sources, though, but keep in mind that I willingly decreased the average volume of 3 Dbs, on all the samples.
          That increases the dynamics overall, but they may sound a little quieter if played along compressed sounds.

          Comment


          • #6
            As a funny note on the side, did you know that the zombie sound is actully a wild cat?
            www.templeofnoise.net/angry_cat.mp3

            Comment


            • #7
              No need to worry about the compressed sounds any longer, since we're collaborating. My mod is a total rework of the sound effects. I edited them with some amazing effects and removed the quantization noise. They're still the same as ever. Some don't need to be 44.1 kHz, since they are THAT good.

              Comment


              • #8
                I love your enthusiasm!
                Cheerz!

                Comment


                • #9
                  And as to you, my good sir. You should probably rework some of your edits once you listen to the sounds. I can name 3: Gib/z_gib, udeath, and teledth1.

                  Comment


                  • #10
                    Also the jump sound. You should have tried looking at the sounds from Quake 2. The nailgun sound was reused for the shotgun, and the jump sound is the uncompressed version of the Quake 1 jump sound.

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                    • #11
                      Qtest1 also had uncompressed versions of some of the sound effects; including the shotgun, double shotgun, grenade launcher and the rocket launcher, as well as r_item2.

                      Comment


                      • #12
                        You might also want to remove the reverb. Sounds can get interrupted, so most likely, the player won't be able to hear it anyway, thus rendering it unnecessary and a waste of storage space.

                        Comment


                        • #13
                          Hey Chris, what's your email? I reworked some of your sounds for you.

                          Comment


                          • #14
                            Hey Chris. I updated my sound mod. Please download it and add the sounds to your mod. I even featured my mod in the Eargasm ModDB page.

                            Comment


                            • #15
                              I am moving my effort on a Standalone, which will break compatibility anyway.
                              Feel free to add notifications on your work on my Eargasm page on ModDB, but don't "feature" anything, that would create confusion.

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