The new version of progs_dump is here. Designed to give mappers more visual effects, game play options and quality of life features while retaining the look and feel of vanilla Quake. This is a massive release compared to version 1. It's thoroughly documented and has been tested over and over. Some highlights include:
*visual effects like particles, sparks, lasers and lightning
*pain_targets that fire when a monster reaches a certain health level
*c0burn's switchable light styles and fading light effects
*trap_spikeshooter now shoots lavaballs, voreballs, rockets and more
*Rubicon2's "retriggerable" spawnflag and custom sounds to func_train
*ladders and two varieties of breakables
*various Hipnotic and Rogue entities like func_counter and earthquakes
and much, much more.
You can download it from the Internet Archive or from Quaketastic
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Changelog
Thanks to Qmaster, RennyC, c0burn, Spike and many others who helped me create this devkit. Enjoy!
*visual effects like particles, sparks, lasers and lightning
*pain_targets that fire when a monster reaches a certain health level
*c0burn's switchable light styles and fading light effects
*trap_spikeshooter now shoots lavaballs, voreballs, rockets and more
*Rubicon2's "retriggerable" spawnflag and custom sounds to func_train
*ladders and two varieties of breakables
*various Hipnotic and Rogue entities like func_counter and earthquakes
and much, much more.
You can download it from the Internet Archive or from Quaketastic
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Changelog
Thanks to Qmaster, RennyC, c0burn, Spike and many others who helped me create this devkit. Enjoy!
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