After digging deep into QuakeC and de-/recompiling processes, here is the result of my restauration efforts for the "Shrak" TC by Quantum Axcess. The goal was to get rid of all the smaller and bigger annoyances you may encounter while playing through the levels in order to achieve a gameplay experience as it was (probably) intended. Source files are included. (Special thanks to the guys over at the Func_Msgboard who were patient with me while I was trying to figure out how to fix that cursed utility vest and its tricky ammo counters.)
Download Shrak patch v2.14 (1.4 MB)
Highlights:
[NEW] Added names for first and last level
[NEW] Secret level now with an intro message (like the other levels)
[NEW] Small quake.rc file to automatically load the new start map
[FIX] Crash fix when cycling through weapons too quickly
[FIX] Map showstoppers fixed
[FIX] Bugged ammo/tool counters fixed
[FIX] Bugs with ingame messages fixed
[FIX] Plutonium keys rotate now (as they should)
Requirements:
- Source port with external .ENT file support (e.g. Quakespasm, Mark V)
- Shrak v2.0 (pak0.pak and pak1.pak present)
Installation:
- Extract pak2.pak and quake.rc into your "Shrak" directory
- Launch "Shrak" as usual
Download Shrak patch v2.14 (1.4 MB)
Highlights:
[NEW] Added names for first and last level
[NEW] Secret level now with an intro message (like the other levels)
[NEW] Small quake.rc file to automatically load the new start map
[FIX] Crash fix when cycling through weapons too quickly
[FIX] Map showstoppers fixed
[FIX] Bugged ammo/tool counters fixed
[FIX] Bugs with ingame messages fixed
[FIX] Plutonium keys rotate now (as they should)
Requirements:
- Source port with external .ENT file support (e.g. Quakespasm, Mark V)
- Shrak v2.0 (pak0.pak and pak1.pak present)
Installation:
- Extract pak2.pak and quake.rc into your "Shrak" directory
- Launch "Shrak" as usual
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