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Fragger's Monster Skins Download Link

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  • Trickle
    replied
    I appreciate your efforts, this is awesome stuff =]

    Leave a comment:


  • Fragger
    replied
    Got it. Will work on it. I'm thinking about doing the SOA weapons too.

    Leave a comment:


  • Trickle
    replied
    I like the Centroid a lot, but I feel it would look a hell of a lot better if you got rid of the blue stuff on the head and the back part.



    original



    yours

    I made a different luma though.


    if you take off that blue I was talking about, this would be dead on faithful!

    Leave a comment:


  • Trickle
    replied
    whoa fragger, these look terrific! you might want to make a luma for the gremlin's eyes, as the original 8-bit skins has them fullbright.


    also, don't forget to put luma on the muzzeflashes!
    Last edited by Trickle; 10-17-2009, 01:52 PM.

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  • Fragger
    replied
    Well, here it is as promised:
    The Scourge of Armagon skins.

    Leave a comment:


  • Fragger
    replied
    I made a new grunt:

    Colors are almost the same as the original

    Leave a comment:


  • Baker
    replied
    I moved the discussion about the readme and so forth into this thread:

    http://quakeone.com/forums/quake-tal...-thoughts.html

    This will let this thread be about the skins and let's the other thread continue without pulling this thread into off-topic land.

    Leave a comment:


  • Lightning_Hunter
    replied
    That is weird. Maybe there is something I don't know about the \textures folder and Qrack? Hmmm.

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  • Fragger
    replied
    I have them all in the ID1/textures folder and they show in all the expansions. Weird.

    Leave a comment:


  • Lightning_Hunter
    replied
    Originally posted by terminus View Post
    Hmm. That didn't work in Qrack.
    For Qrack, find the Qrack folder in \Quake. find or create a folder called textures inside this folder. Open it up. Create another folder in here called "models". Then place all of Fraggers skins in Quake\Qrack\Textures\Models. Make sure there aren't any folders created within the models folder, or it won't work.

    You can place the textures in the ID1 folder like Fragger said, but he left out the \models folder part. I personally put the textures in Qrack, because then they work with all my mods in the Quake folder.

    Leave a comment:


  • terminus
    replied
    Originally posted by Fragger View Post
    Open the ID1 folder
    Create a new folder
    Rename it to "textures" (no quotes)
    Put the tga files in it
    Voila!
    Hmm. That didn't work in Qrack.

    Leave a comment:


  • Lightning_Hunter
    replied
    I'm happy you will continue to improve the old skins, Fragger. I like all your skins, but I guess there is always room for improvement! I'll still be happy to test them whenever you want me to.

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  • Fragger
    replied
    Open the ID1 folder
    Create a new folder
    Rename it to "textures" (no quotes)
    Put the tga files in it
    Voila!

    I forgot to say that this pack is in no way finished. I will continue listening to your feedback and will eventually release new skins to replace those that people seem not to like because of colors or whatever. I think most of them are good replacements to the old ones, but a few (grunt, enforcer, ogre and knight) are not. I'll mess with the colors/textures until I get it right, or just start over. By the way, SOA skins are done too. I'm just waiting for a little more feedback in order to release them and begin work on the DOE skins.
    New knight skin:
    Last edited by Fragger; 10-15-2009, 06:37 AM.

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  • terminus
    replied
    Instructions for these skins in Qrack?

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  • lxndr
    replied
    Originally posted by Lightning_Hunter View Post
    You mean random skins that are chosen upon loading a map? I was the one that mentioned it. And actually, I did accomplish it fairly easily. I currently have a progs.dat that rotates between about 9 different skins for the Grunt (most of them Fragger's skins). If people are interested, I'll put up a tutorial later on how they can do it themselves. I don't want to change the topic of this thread though.
    That's a great idea and it's nice to learn you already have made it ! I was thinking more about a menu where you can select a skin for each models, but it would have to be done on the engine side or maybe with CSQC.

    Leave a comment:

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