Ohh, seems interesting- I'll try and grab it as soon as I'm free!
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Some weapons for dp
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Originally posted by kingennio View PostI've repackaged osjclatchford nice work in one single easy-to-use pack. Just drop it in id1 folder and you're ready to roll!
Download weapons_osjc.pk3
beware of the name: it must be loaded after reygel textures, so it needs alphabetically to follow that name's pack.
As this error has now been made aware to me I felt I should intervene here!
said effectinfo has been removed from osjc_mod.zip too.
thanks
Latchford
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What's bothering me is that especially the super shotgun looks like crap when using high resolutions like 1920x1200. Large parts of the gun disappear below the lower edge of the screen, making the gun only show the upper part of the barrel, hardly resembling any weapon at all any more. It can be counteracted by changing FOV, but then the whole perspective gets screwed.
Maybe there is a way to move the weapons "upwards" so they look proper again without messing with FOV, different model (which only changed the angle, nothing else)?
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I dont want to anticipate osjclatchford´s answer,
but this was exactly what annoyed me with the supershotgun models as well.
Solution:
If it is a mdl model you can use QME to change its coordinates a little further forward,
so that more of the model is visible.
If its a md3 you can use milkshape to do this.
Dont forget to modify all animation frames as well.
Regards,
Seven
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