weapons.zip
Hi guys, got a cache of oldskool weapons for you today; I’ve gone all nostalgic with some classic looking stuff!
I decided I didn’t like the DPMOD axe that much as the old axe looked like a shovel and I rather liked the crudity of this so I resurrected PrimeviL’s axe skin for default model with an improved hand (less pixelated) and I added gloss/bump skins too.
While I was at it I made a gloss/bump skin for my SSG skin (featured in osjc.zip) to spruce it up a bit and I’m very pleased with the result.
Likewise I started to look at some other skins and turned to MonkeyRat’s archaic looking SNG. (both player and world model). I re-coloured it, added quake runes to the barrel and made gloss/bump skins too. Don’t get me wrong, I love rygel’s ‘MKII Perforator’, I just feel this SNG really plays homage to the original ‘MK I’ but still fits in well with rygel’s skins.
MonkeyRat had also made some nice Nail models/skins too; they look less like builder’s clout nails and more like brutal projectiles.
They are big squared-off metal wedges (a lot like medieval nails) with Q runes on the base and come in both brown (NG and traps) and grey (SNG).
I think they really match the idea of the 'Flatchette’s' mentioned in the Quake manual. (I made gloss/bump skins for these too)
These simple asthetic modifications fit with my idea of what fits best into the quake universe; archaic brutal and technologically backward. It’s also very likely biased by obsession for nostalgic resurrection and as such there is no accounting for taste, I just hope you al enjoy it!
pic1
pic2
pic3
feel free to let me know what you think!
Announcement
Collapse
No announcement yet.
Some weapons for dp
Collapse
X
-
Some weapons for dp
Last edited by osjclatchford; 10-26-2010, 01:49 AM.Tags: None
-
hmm, this is all news to me and I'm afraid that the models aren't my department, only the skins...
I've only used them at 1280 x 1024, so I missed it, but Im glad you mentioned it as a warning to those who may download.
Also, thanks again for coming to the rescue seven, LOL!
-
I dont want to anticipate osjclatchford´s answer,
but this was exactly what annoyed me with the supershotgun models as well.
Solution:
If it is a mdl model you can use QME to change its coordinates a little further forward,
so that more of the model is visible.
If its a md3 you can use milkshape to do this.
Dont forget to modify all animation frames as well.
Regards,
Seven
Leave a comment:
-
What's bothering me is that especially the super shotgun looks like crap when using high resolutions like 1920x1200. Large parts of the gun disappear below the lower edge of the screen, making the gun only show the upper part of the barrel, hardly resembling any weapon at all any more. It can be counteracted by changing FOV, but then the whole perspective gets screwed.
Maybe there is a way to move the weapons "upwards" so they look proper again without messing with FOV, different model (which only changed the angle, nothing else)?
Leave a comment:
-
ATTENTION! this compilation may contain an edited effectinfo.txt file that is not my intulectual property and (at the time of release) in my haste I had forgotton to credit those resposible, namely; seven, jorix and jakub1.Originally posted by kingennio View PostI've repackaged osjclatchford nice work in one single easy-to-use pack. Just drop it in id1 folder and you're ready to roll!
Download weapons_osjc.pk3
beware of the name: it must be loaded after reygel textures, so it needs alphabetically to follow that name's pack.
As this error has now been made aware to me I felt I should intervene here!
said effectinfo has been removed from osjc_mod.zip too.
thanks
Latchford
Leave a comment:
-
thanks guys, but I'm not anywhere near happy with the gibs yet though, I don't think they look good enough alongside the quake-reforged skins yet, I'll get there eventually (I hope)...
Leave a comment:
-
Thanks man! I'd appreciate whatever you can release, but the more the better! Also, I, for one, would prefer fewer packages just for the sake that trying to collect all of them I might forget some of them, or pick an older version, as you pointed out already.
Leave a comment:
-
looks like there might be a halt/hiatus on the gibs pack now.
there is a fair reason though; I may have to keep it just for me as really its a bit naughty.
As I mentioned; I made some head gibs for some of the Quake reforged monsters (zombie, knight, vore and shambler) but after consideration I really think its more than a bit unfair to release it.
QR is a serious work of art and I doubt they'd apreciate me usurping their work before they've even had a chance to release an official version. changes to completed works for personal reasons are one thing but unleashing knock-off pre-releases is a bit below the belt.
still, I'm still going to release an updated GIBS package damned soon, put it this way, probably before friday but could even be this afternoon if you're lucky; containg better skins for gib1, gib2, gib3 and zom_gib .mdl's (Going for higher-quality skins on old models ala quake reforged
just got their skins and the almost photorealistic quality of them has made mine look a bit rubbish now!)
also I could put the axe, shotgun, supershotgun, supernailgun, gl and nails in one pack too if that will appease (i'll stick the tf-shotgun in too as an alternative if you like) I'm not sure this really nessacary as it's all in this forum anyway but I'm doing the gibs soon, so If you'd like this as well just say the word.
all the best and updates soon...
Latchford
*UPDATE*
osjc_gibs-v0.1.zip - download
ask and ye shall receiveLast edited by osjclatchford; 10-18-2010, 08:28 AM.
Leave a comment:
-
osjclatchford, do you have an ETA on the next release? I'm holding up playing the game again until you're mod is available so I can enjoy it in all it's glory!Originally posted by osjclatchford View Postno worries, nice to have fans! LOL and you're download is sure to please those who want it all in one pack, till the next release...
Leave a comment:
-
no worries, nice to have fans! LOL and you're download is sure to please those who want it all in one pack, till the next release...
Leave a comment:
-
sorry for that. I'll be eagerly waiting for your final work, it's really a great job! keep us posted.Originally posted by osjclatchford View Poster... thanks but I wish you could have waited just a little while longer as I was planning some larger releases; gibs_osjc.zip including some head-gibs for QRP's skins, better gib skins, new zom_gib skin
and weapons_final.zip including options for tf-shotgun/centred skin, two different gls and sorry to point out that that super-shotgun has since been improved on and released already...
but hey! its all good.
I suppose I should have put this in works-in-progress not finshed works eh?
I guess 'finished' is hard to pinpoint when it comes to skins...
Leave a comment:
-
er... thanks but I wish you could have waited just a little while longer as I was planning some larger releases; gibs_osjc.zip including some head-gibs for QRP's skins, better gib skins, new zom_gib skin
and weapons_final.zip including options for tf-shotgun/centred skin, two different gls and sorry to point out that that super-shotgun has since been improved on and released already...
but hey! its all good.
I suppose I should have put this in works-in-progress not finshed works eh?
I guess 'finished' is hard to pinpoint when it comes to skins...
Leave a comment:

Leave a comment: