If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
absolutely loving the new SMC update myself,
especialy the hud models cuz they're something ive been wanting in quake for ages,
and the biosuit thing really adds to the event of using the biosuit
when just play-testing a bit i found another (kinda funny) 'bug'
its something that wont occur in normal gameplay and only when using cheats...
but i thought it was worth mentioning anyway.
.
whenever cheats are used to give the player any power-up
and the same cheat is used again before the power-up has lost effect,
another copy of the power-up model will appear on the screen
same applies to the keys. if player uses impulse9 to give themselves all weapons&keys and then uses impulse9 again,
another copy of the key-models will appear on the hud for every time impulse9 is used
.
as said, its something that wont occur during normal gameplay as players normally wont find the same power-up twice in a row in such a short period of time,
and if the player already has a key the same key cannot be picked up again even if placed twice in a map.
but i thought it was worth mentioning this (kinda funny) bug that i noticed when i was play-testing to check out the new features anyway.
Woow, you put a lot of effort into your list.
First of all, Thank you for your time. You are a really passionate person.
But I think there are approx. 900 possible maps more....
The filter system at quaddicted has some nice features.
There are around 1300 Quake maps available in total.
When you remove all the Quoth and Drake maps, you still have around 1200.
Then you still have the ones with "smaller" mods included. Hard to say how many.
But I am sure that there are around 1000 left with no custom progs.dat.
It is not important if its +/- 100, but the overal amount of Quake maps is huge.
Thank god we have all the great mappers for Quake !!
Without them, this game would have slowly died already.
Believe it or not, I still have around 150 maps to play in my "Amazing_maps" folder.
I fear that I will never have the chance.... to many crazy mod ideas in the monkey head
If you watch closely, you will see a dependency to _y.
Thats the issue.
A monkey is not perfect.
You will need this
I've put only the the "best", the one who get 4 or 5 hearts on Quaddicted, and those I've played (not all them but a good 90%), of course I've missed something, I feel it, anyway I'm updating the list
i edited OoPpEe's models for use with the SMC's new 'Animated HUD models + textures' features
and i made versions of the screen overlay effects of OoPpEe's models
NOTE: my addon assumes you already have OoPpEe's effect enabled powerups in your ID1 folder.
i made the hud-models use same textures as the pickup models and didnt include the models textures
.
i personally use these settings in the SMC_config.cfg:
set HUD_spinning_side_model_manual_y_position 24.7
set HUD_spinning_side_model_manual_z_position 0
set HUD_spinning_bottom_model_manual_y_position 2.5
set HUD_spinning_bottom_model_manual_z_position -14
you might however have to play with the settings to get it to look like in my screenshot,
depending on the resolution at which you play at
.
the pk3 also includes two extra files that make the normal keys of nahuel & smith's custom CSQC hud invisible
if you want to still see the original hud's keys too, just remove the gfx folder from the pk3
Beautiful news!! I've done a list of all the maps/episodes (with download link) that don't have a custom progs.dat and works with SMC, so people don't have to browse the whole quaddicted archives and check for custom progs.dat. Of course the list is not 100% complete, I've choosen only the best releases, from 1997 til today, so if some good map is missing let me know, I hope this can be of some usefulness
Woow, you put a lot of effort into your list.
First of all, Thank you for your time. You are a really passionate person.
But I think there are approx. 900 possible maps more....
The filter system at quaddicted has some nice features.
There are around 1300 Quake maps available in total.
When you remove all the Quoth and Drake maps, you still have around 1200.
Then you still have the ones with "smaller" mods included. Hard to say how many.
But I am sure that there are around 1000 left with no custom progs.dat.
It is not important if its +/- 100, but the overal amount of Quake maps is huge.
Thank god we have all the great mappers for Quake !!
Without them, this game would have slowly died already.
Believe it or not, I still have around 150 maps to play in my "Amazing_maps" folder.
I fear that I will never have the chance.... to many crazy mod ideas in the monkey head
just played around with new SMC, and i must say i absolutely looooove the new hud models and screen effects
and its absolutely awesome that you managed to code them in such a way that they are independent of CSQC hud
however i noticed a bug with the new hud keys feature,
the 'HUD_spinning_bottom_model_manual_z_position' cvar seems broken
setting it to anything other then 0 results in the keys being placed at the vertical center of the screen:
If you watch closely, you will see a dependency to _y.
Thats the issue.
A monkey is not perfect.
You need v5.41: click me
Last edited by Seven; 05-22-2016, 01:00 AM.
Reason: Update v5.41
just played around with new SMC, and i must say i absolutely looooove the new hud models and screen effects
and its absolutely awesome that you managed to code them in such a way that they are independent of CSQC hud
however i noticed a bug with the new hud keys feature,
the 'HUD_spinning_bottom_model_manual_z_position' cvar seems broken
setting it to anything other then 0 results in the keys being placed at the vertical center of the screen:
Beautiful news!! I've done a list of all the maps/episodes (with download link) that don't have a custom progs.dat and works with SMC, so people don't have to browse the whole quaddicted archives and check for custom progs.dat. Of course the list is not 100% complete, I've choosen only the best releases, from 1997 til today, so if some good map is missing let me know, I hope this can be of some usefulness
new monster is looking great and i cant wait to see him in my quake!
and more flying/floating monsters to add to quake's airborne minions are always a welcome addition
.
hoping you will also add the semi-realistic recoil into the upcoming update,
and the new animated hud with 3D models that you posted a few days ago
both of those features would be very much enjoyed by me if they got implementatied into SMC <3
Thank you for your kind words.
The initial model was done by the Ward Six team. They are great at doing them and they are even greater because they support other Quake modders with their work.
Model-wise I only added the up/down movement while flying (walk/run) and added 2 animation sequenzes that were missing for the abilities / idea I had.
I also added 2 different skins, so that you have some variation if you like.
Yes, I also like the "praying" particles a lot. But I didnt want to add a "self-healing" feature to him as the Reiver monster has. That would have make him too strong I guess...
The "summon" effect, that he does when summoning his minions, is only 1 of 3 possible effects. The video clip doesnt show the other ones. I hope you will like them as well when you play him. You can choose the one you like the most via cvar.
Thanks for the idea with the thrown heart. I will add a small blood trail to it.
===============================
The work on the new blood effect when shooting monsters is almost done.
It is overall more gore-ey now, that I think most of you will like. It is hard to explain in words, especially when one speak bad english
So far most things are done and I am starting on the documentation of V5.40.
That is always the most boring part of it. Especially when people tend to not read readme´s at all
Ver. 5.40 will be a full release again. Not an update.
WOW Seven
thats one hell of a monster!
the particle effects used with the stars is amazing!
the death ray looks way cool!
the death animation looks grate!
this is by far one of the coolest monsters you have made with your qc skills
the heart looks a little off when he throws it could it leave a blood trail on the ground along its flight path?
Hell of a good job on this one!
Leave a comment: