An additional flying monster type is available for the SMC: The Necromancer.
Monster properties:
Flying monster with various ranged combat abilities.
Can summon additional different monster types for reinforcement:
Wizards (low threat), Afrits (medium thread), Reivers (high threat)
Abilities:
- Can cast death rays that instantly hits everybody in medium range who dares to challenge him
- When combat situation allows it, the Necromancer summons additional flying minions to support him
- Can cast flying, animated skulls that hunts his enemies mercilessly
- He will lose his human form when his health is low and will leave this world with a huge charge
- When the necromancer has been killed, he leaves a mystical evil symbol on the floor that gives the player some health
- Do not underestimate this creature and its evil skills
Flying monster with various ranged combat abilities.
Can summon additional different monster types for reinforcement:
Wizards (low threat), Afrits (medium thread), Reivers (high threat)
Abilities:
- Can cast death rays that instantly hits everybody in medium range who dares to challenge him
- When combat situation allows it, the Necromancer summons additional flying minions to support him
- Can cast flying, animated skulls that hunts his enemies mercilessly
- He will lose his human form when his health is low and will leave this world with a huge charge
- When the necromancer has been killed, he leaves a mystical evil symbol on the floor that gives the player some health
- Do not underestimate this creature and its evil skills
To quickly summarize the existing additional flying monster types of the "small mod compilation".
The additional walking and swimming monster types are shown in the 1st post of this thread.
In order of release-date:
Afritīs


In its protecting cocoon form:

Evil face

Reiver

Necromancer

It is always difficult to record demo clips that shows all features at once.
I tried to record a small clip from the Necromancer in action:
[ame]http://www.youtube.com/watch?v=G_dZf7qmqhE[/ame]
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At the moment I am working on improving the blood-splats when shooting enemies (TE_BLOOD). Inspired by Mankripīs Quake engine. It will be much more intense afterwards. Using new/different particle textures and bringing some more velocity into them.
I want to finish this first, before releaseing SMC V5.40 for those who are interested.
Best wishes,
Seven


Joking aside:
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