First of all, did the attached smc_config.cfg help you ?
Did it work as it should ?
Regarding your question how to enable the "evil face" monster:
1. Start your Quake with enabled SMC mod
2. Start a new game (you will start in the "start" map (skill and episode selection map))
3. Walk towards the bridge in the middle of the room (normal skill setting)
4. Shoot the evil face texture left or right near the bridge.
--> Nothing should happen (that is the default setting in the smc)
Now,
5. Open your console by pressing "tilde" key (beside your "1" key)
6. copy this text (strg+c) and paste it into your console (strg+v):
Code:
evil_faces 2
8. Now shoot the evil face texture left or right near the bridge again
---> Now the monster should spawn.
If that works, everything is OK.
You can now close your Quake and edit the smc_config.cfg which is directly in your smc mod folder ! (use the one attached from yesterday as base).
Set all the evil face properties as you want/like. As well as all other SMC features of course. All features are described directly behind the cvar for your convenience.
Next time you start your Quake, you do not need your console, as all settings will be loaded from smc_config.cfg on startup.
Kind regards.
PS: Be sure to set "Particles Quality" to 3 or higher in your "Customize effects" Darkplaces options menu.


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