Originally posted by Seven
View Post
Hello JDSTONER,
That toy looks like great fun and *feels* almost like a real gun.
I am sure you had lots of fun with it
I will look into the auto aim feature.
Hello talisa,
I added this feature as well into V5.32.
All you have to do is set cvar: distance_scale_crosshair to 2.
"1" lets the crosshair only react/scale on monsters and explo boxes distance
"2" is doing what you requested in your post.
Move the crosshair slowly along a wall beside you to see how nicely it changes its size smoothly.
I hope setting "2" is what you wanted.
Hello Blood Vengeance,
If you take a look into the source of the smc you will see that its quite huge. It is more than 4 times as large as original Quake.
I always add the original 1.06 source within the smc download so that you can use diff tools to be able to easily compare both sources.
Almost all functions are edited. Some of them really heavy. Adding all smc features into Quoth would take a lot of time. But yes, it is doable.
Unfortunately I do not have the time I used to have at the moment.
So, a few features (like I did it in above linked download) is ok, but surely not the complete smc.
Pretty much identical to what I just wrote above.
You know, it is very boring to copy existing features for a modder. The new ones are what makes modding so interesting. Tinkering around with new ideas and trying to make them happen in the game. That is what motivates me the most.
And you must not forget:
With mission pack 1 and 2 you have only a couple of maps to play. While with the "Quake smc" you can play hundreds and hundreds of maps.
That is what makes the smc so interesting in my opinion. And it will not get old.
Hello crazyboynph,
If you are talking about the smc, then you will find all the downloads in the first post of this thread. I tried to fix all existing Quake and mission pack bugs as well as Darkplaces-related gameplay bugs. Please always read the includes readme´s. They will tell you exactly where you have to copy files. There are 3 separate smc versions (you will recognize them on their file name).
There is no laser gun projectile bug in mission pack 1. Neither darkplaces specific nor gameplay specific. The only projectile bug is in mission pack 2: The plasma gun (darkplaces specific).
So, if you encounter a laser gun projectile bug in mission pack 1, then you are playing a buggy mod. There must not be a file called progs.dat in your hipnotic folder. If you have such a file, you are most probably not playing original hipnotic.
Best wishes,
Seven
That toy looks like great fun and *feels* almost like a real gun.
I am sure you had lots of fun with it
I will look into the auto aim feature.
Hello talisa,
I added this feature as well into V5.32.
All you have to do is set cvar: distance_scale_crosshair to 2.
"1" lets the crosshair only react/scale on monsters and explo boxes distance
"2" is doing what you requested in your post.
Move the crosshair slowly along a wall beside you to see how nicely it changes its size smoothly.
I hope setting "2" is what you wanted.
Hello Blood Vengeance,
If you take a look into the source of the smc you will see that its quite huge. It is more than 4 times as large as original Quake.
I always add the original 1.06 source within the smc download so that you can use diff tools to be able to easily compare both sources.
Almost all functions are edited. Some of them really heavy. Adding all smc features into Quoth would take a lot of time. But yes, it is doable.
Unfortunately I do not have the time I used to have at the moment.
So, a few features (like I did it in above linked download) is ok, but surely not the complete smc.
Pretty much identical to what I just wrote above.
You know, it is very boring to copy existing features for a modder. The new ones are what makes modding so interesting. Tinkering around with new ideas and trying to make them happen in the game. That is what motivates me the most.
And you must not forget:
With mission pack 1 and 2 you have only a couple of maps to play. While with the "Quake smc" you can play hundreds and hundreds of maps.
That is what makes the smc so interesting in my opinion. And it will not get old.
Hello crazyboynph,
If you are talking about the smc, then you will find all the downloads in the first post of this thread. I tried to fix all existing Quake and mission pack bugs as well as Darkplaces-related gameplay bugs. Please always read the includes readme´s. They will tell you exactly where you have to copy files. There are 3 separate smc versions (you will recognize them on their file name).
There is no laser gun projectile bug in mission pack 1. Neither darkplaces specific nor gameplay specific. The only projectile bug is in mission pack 2: The plasma gun (darkplaces specific).
So, if you encounter a laser gun projectile bug in mission pack 1, then you are playing a buggy mod. There must not be a file called progs.dat in your hipnotic folder. If you have such a file, you are most probably not playing original hipnotic.
Best wishes,
Seven

Leave a comment: