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  • Blood Vengeance
    replied
    Originally posted by Seven View Post
    Hello JDSTONER,

    That toy looks like great fun and *feels* almost like a real gun.
    I am sure you had lots of fun with it
    I will look into the auto aim feature.




    Hello talisa,

    I added this feature as well into V5.32.
    All you have to do is set cvar: distance_scale_crosshair to 2.
    "1" lets the crosshair only react/scale on monsters and explo boxes distance
    "2" is doing what you requested in your post.
    Move the crosshair slowly along a wall beside you to see how nicely it changes its size smoothly.
    I hope setting "2" is what you wanted.



    Hello Blood Vengeance,

    If you take a look into the source of the smc you will see that its quite huge. It is more than 4 times as large as original Quake.
    I always add the original 1.06 source within the smc download so that you can use diff tools to be able to easily compare both sources.
    Almost all functions are edited. Some of them really heavy. Adding all smc features into Quoth would take a lot of time. But yes, it is doable.
    Unfortunately I do not have the time I used to have at the moment.
    So, a few features (like I did it in above linked download) is ok, but surely not the complete smc.



    Pretty much identical to what I just wrote above.
    You know, it is very boring to copy existing features for a modder. The new ones are what makes modding so interesting. Tinkering around with new ideas and trying to make them happen in the game. That is what motivates me the most.

    And you must not forget:
    With mission pack 1 and 2 you have only a couple of maps to play. While with the "Quake smc" you can play hundreds and hundreds of maps.
    That is what makes the smc so interesting in my opinion. And it will not get old.




    Hello crazyboynph,

    If you are talking about the smc, then you will find all the downloads in the first post of this thread. I tried to fix all existing Quake and mission pack bugs as well as Darkplaces-related gameplay bugs. Please always read the includes readme´s. They will tell you exactly where you have to copy files. There are 3 separate smc versions (you will recognize them on their file name).

    There is no laser gun projectile bug in mission pack 1. Neither darkplaces specific nor gameplay specific. The only projectile bug is in mission pack 2: The plasma gun (darkplaces specific).
    So, if you encounter a laser gun projectile bug in mission pack 1, then you are playing a buggy mod. There must not be a file called progs.dat in your hipnotic folder. If you have such a file, you are most probably not playing original hipnotic.

    Best wishes,
    Seven
    You are right Seven, for this reason I'm doing RTlights especially for maps with no custom prog.dat

    Leave a comment:


  • Seven
    replied
    Originally posted by JDSTONER View Post
    i got a set of video glasses and a mag2 gun controller and played the smc in Virtual reality to day. it was way cool the future is hear hear is a video of the gun that acts like a mouse and you can see auto aim, lock on target https://www.youtube.com/watch?v=kmEa44ciNq4
    Hello JDSTONER,

    That toy looks like great fun and *feels* almost like a real gun.
    I am sure you had lots of fun with it
    I will look into the auto aim feature.



    Originally posted by talisa View Post
    yeah that is exactly what i was talking about seven

    although it would be great if it didnt only scale when aiming at enemies
    but all the time, also when aiming at level geometry
    Hello talisa,

    I added this feature as well into V5.32.
    All you have to do is set cvar: distance_scale_crosshair to 2.
    "1" lets the crosshair only react/scale on monsters and explo boxes distance
    "2" is doing what you requested in your post.
    Move the crosshair slowly along a wall beside you to see how nicely it changes its size smoothly.
    I hope setting "2" is what you wanted.


    Originally posted by Blood Vengeance View Post
    Yes, but I think it would be cool to have also SMC features like torch, kickable gibs, new monsters, burnable corpses, demons with fiery footprints, earthquakes and all those cool features.
    Hello Blood Vengeance,

    If you take a look into the source of the smc you will see that its quite huge. It is more than 4 times as large as original Quake.
    I always add the original 1.06 source within the smc download so that you can use diff tools to be able to easily compare both sources.
    Almost all functions are edited. Some of them really heavy. Adding all smc features into Quoth would take a lot of time. But yes, it is doable.
    Unfortunately I do not have the time I used to have at the moment.
    So, a few features (like I did it in above linked download) is ok, but surely not the complete smc.


    Originally posted by Blood Vengeance View Post
    I like those new features, great work! Will MP1 and MP2 SMC be updated too?
    Pretty much identical to what I just wrote above.
    You know, it is very boring to copy existing features for a modder. The new ones are what makes modding so interesting. Tinkering around with new ideas and trying to make them happen in the game. That is what motivates me the most.

    And you must not forget:
    With mission pack 1 and 2 you have only a couple of maps to play. While with the "Quake smc" you can play hundreds and hundreds of maps.
    That is what makes the smc so interesting in my opinion. And it will not get old.



    Originally posted by crazyboynph View Post
    thanks for the reply, Seven.

    where can i download the .pak file that fixes the laser blaster from the first mission pack from having a static projectile? when the weapon is fired, the projectile does not move. i think i may have downloaded the wrong one. so assuming i find the correct file, it should go in the hipnotic folder, yes? i'm not aware that rogue has a blaster?
    Hello crazyboynph,

    If you are talking about the smc, then you will find all the downloads in the first post of this thread. I tried to fix all existing Quake and mission pack bugs as well as Darkplaces-related gameplay bugs. Please always read the includes readme´s. They will tell you exactly where you have to copy files. There are 3 separate smc versions (you will recognize them on their file name).

    There is no laser gun projectile bug in mission pack 1. Neither darkplaces specific nor gameplay specific. The only projectile bug is in mission pack 2: The plasma gun (darkplaces specific).
    So, if you encounter a laser gun projectile bug in mission pack 1, then you are playing a buggy mod. There must not be a file called progs.dat in your hipnotic folder. If you have such a file, you are most probably not playing original hipnotic.

    Best wishes,
    Seven

    Leave a comment:


  • crazyboynph
    replied
    Originally posted by Seven View Post

    The SMC fixes the Darkplaces ROGUE plasma projectile bug (as well as all other existing bugs) without the necessity to use additional models or files. Be aware that there are 3 different versions available:
    One for original Quake and all fan made maps
    One for mission pack 1 (SoA by Hipnotic)
    One for mission pack 2 (DoE by Rogue)

    You must not put them all into your id1 folder.
    That is what you seem to have done with ooppee´s file.
    mp1 files belong into the Hipnotic subfolder
    mp2 files belong into the Rogue subfolder
    Please always read the readme´s.
    thanks for the reply, Seven.

    where can i download the .pak file that fixes the laser blaster from the first mission pack from having a static projectile? when the weapon is fired, the projectile does not move. i think i may have downloaded the wrong one. so assuming i find the correct file, it should go in the hipnotic folder, yes? i'm not aware that rogue has a blaster?

    Leave a comment:


  • Blood Vengeance
    replied
    I like those new features, great work! Will MP1 and MP2 SMC be updated too?

    Leave a comment:


  • Seven
    replied
    UPDATE 20160228

    Version V5.32 Release

    New Features:
    Updated features:
    • bugfix: fixes a rare crash from v5.30
    • adjusted some cvar default settings


    Please find updated links in 1st post.

    Kind regards,
    Seven

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by Seven View Post
    Hello Blood Vengeance,

    Yes sure.
    I implemented SMC´s particle effects (incl. flames) into Quoth v2.1 some time ago.
    As far as I know you, these are the main features you want to have...
    So I think you should be happy with it.
    Read the readme.

    DOWNLOAD

    Have fun,
    Seven
    Yes, but I think it would be cool to have also SMC features like torch, kickable gibs, new monsters, burnable corpses, demons with fiery footprints, earthquakes and all those cool features.

    Leave a comment:


  • Seven
    replied
    Originally posted by Blood Vengeance View Post
    Ehi Seven, since I like a lot your SMC, it's possible to make a SMC for quoth mod??
    Hello Blood Vengeance,

    Yes sure.
    I implemented SMC´s particle effects (incl. flames) into Quoth v2.1 some time ago.
    As far as I know you, these are the main features you want to have...
    So I think you should be happy with it.
    Read the readme.

    DOWNLOAD

    Have fun,
    Seven

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by talisa View Post
    @BV
    nope, the creator of quoth sadly never released the QC source
    Argh, i thought it was released

    Leave a comment:


  • talisa
    replied
    @BV
    nope, the creator of quoth sadly never released the QC source

    Leave a comment:


  • Blood Vengeance
    replied
    Ehi Seven, since I like a lot your SMC, it's possible to make a SMC for quoth mod??

    Leave a comment:


  • talisa
    replied
    yeah that is exactly what i was talking about seven

    although it would be great if it didnt only scale when aiming at enemies
    but all the time, also when aiming at level geometry

    but yeah, what you did is exactly what i meant when i proposed the idea,
    that crosshairs dynamically changes size depending on the distance of what is aimed at

    Leave a comment:


  • Seven
    replied
    Originally posted by crazyboynph View Post
    Wow. Thanks for doing this Seven! We really appreciate you taking the time to create a custom pak file that meets our needs.
    You are welcome.
    Hope all runs smooth now.

    Originally posted by crazyboynph View Post
    I do have one more final request though, I've tried installing ooppee-fixed-DoE-PlasmaLauncher-V3 in order to fix the problem where the standard nailgun and plasma cannon muzzles flashes become statically placed, but for some reason when i drop the texture folder/progs in id1, the weapon completely disappears? Any ideas?

    I believe you may have implemented this somewhere in SMC? according to other posters, this is a darkplaces issue.
    The SMC fixes the Darkplaces ROGUE plasma projectile bug (as well as all other existing bugs) without the necessity to use additional models or files. Be aware that there are 3 different versions available:
    One for original Quake and all fan made maps
    One for mission pack 1 (SoA by Hipnotic)
    One for mission pack 2 (DoE by Rogue)

    You must not put them all into your id1 folder.
    That is what you seem to have done with ooppee´s file.
    mp1 files belong into the Hipnotic subfolder
    mp2 files belong into the Rogue subfolder
    Please always read the readme´s.



    Originally posted by talisa View Post
    i like the idea of combining crosshair health indication colors with custom crosshairs for each weapon.

    i have another idea for crosshairs.... what about....
    a dynamic crosshair, which scales up/down depending on the distance between you and what you are aiming at?

    just like you have in serious sam, that the crosshair gets smaller if whatever aimed at is further away and gets bigger when what is aimed at is very close
    Ooops, it seems I have overlooked your post and feature request talisa.
    Sorry for that.

    I played around with the idea and have made something (please see clip below).
    Is this what you meant ?
    If yes, I will upload a new SMC version v5.32 tomorrow.
    [ame]http://www.youtube.com/watch?v=hS2ScZ0LgoY[/ame]

    Best wishes,
    Seven

    Leave a comment:


  • crazyboynph
    replied
    Originally posted by Seven View Post

    Hello crazyboynph,

    There is a saying in germany: The customer is king
    You, as the only remaining one who uses the SMC, said you want a special version to be able to play with your friends. I made a crazyboynph_version with your requested features only.

    DOWNLOAD

    Have fun with multiplayer and come back once in a while.


    Best wishes,
    Seven
    Wow. Thanks for doing this Seven! We really appreciate you taking the time to create a custom pak file that meets our needs.

    I do have one more final request though, I've tried installing ooppee-fixed-DoE-PlasmaLauncher-V3 in order to fix the problem where the standard nailgun and plasma cannon muzzles flashes become statically placed, but for some reason when i drop the texture folder/progs in id1, the weapon completely disappears? Any ideas?

    I believe you may have implemented this somewhere in SMC? according to other posters, this is a darkplaces issue.

    in the end it's not a big issue, just more of an annoyance! thanks a bunch!

    Leave a comment:


  • JDSTONE
    replied
    At about the 2:30 part of this video you can see him using the auto lock where by a press of the button he locks on to the closest target he is facing and even if he moves or the target moves the gun will stay right on the target tell the button is released or the target is dead. i like the scope and the zoom but thats not what is was trying to say. im finding it hard to to try let you know what im trying to say. [ame]http://www.youtube.com/watch?v=EMkRGTDfHvM[/ame]

    i got a set of video glasses and a mag2 gun controller and played the smc in Virtual reality to day. it was way cool the future is hear hear is a video of the gun that acts like a mouse and you can see auto aim, lock on target https://www.youtube.com/watch?v=kmEa44ciNq4

    Leave a comment:


  • Seven
    replied
    Thank you for the heads up and mail Henry.
    I dropped the latest source via mail_bomb to you.
    Lets see what you have on your mind...



    Hello crazyboynph,

    There is a saying in germany: The customer is king
    You, as the only remaining one who uses the SMC, said you want a special version to be able to play with your friends. I made a crazyboynph_version with your requested features only.

    DOWNLOAD

    Have fun with multiplayer and come back once in a while.



    Hello JDStoner,

    You know... my bad english. I didnt fully understand your requested mod feature.
    Because I read "scope", do you mean something like the below clip ?
    I worked on it some time ago and posted it here once.
    [ame]http://www.youtube.com/watch?v=8wytp4Gc-uQ[/ame]

    Best wishes,
    Seven

    Leave a comment:

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