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  • Originally posted by Frost R17 View Post
    That I do not know. But it is an Acer Aspire model 5253 with:
    AMD dual-core processor C-50
    15.6 HD led LCD
    AMD Radeon HD 6250
    4 GG DDR3 Memory
    500 GB HDD
    DVD-Super Multi DL drive
    Acer Nplify 802. 11b/g/n
    6-cell Li-ion battery

    But Quake with darkplaces alone and with some bug fixes does work well on my laptop.

    maybe you should try other drivers for video (?)

    p.s.:I thought you had pentium 75 (MHz), 16 mb RAM, 2 mb video LOL ))

    Comment


    • well it's not that bad if that's what you are thinking.
      Last edited by Frost R17; 05-08-2013, 02:03 PM.

      Comment


      • So, I'm tested SMC v.4.25 and I'm found some mistakes/bugs.
        1] Low quality sound, when I pick up shells,and shooting/casing, because I use EpiQuake sound pack.[temporary way: coding & compile]
        Need to link with original sound pack.
        2] Spider from you, replace 1-2 bestiary, for example Grunt or Dog, but dont all bestiary.
        For example Grunt change to Spider or Dog change to Spider, and that is all.
        Wrong: Demon change to Spyder, etc.
        Do you understand me?
        [temporary way: cvar settings]
        3] Link new dog model with standart dog.mdl [or dog from Authenic Model & Skin Improvements - best high polly dog model]
        [temporary way: off this new dog - cwar]
        4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]
        5] Best axe for zombie: riohis, or this best
        Sorry for my bad english

        Comment


        • Originally posted by ATTACUE View Post
          4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]

          I waited until 100 years will make a weapon with the right hand. do not use it if you do not like it

          Comment


          • Originally posted by ATTACUE
            5] Best axe for zombie: riohis, or this best
            or combine this))

            (when I done coding/editing: I'm give link to test this)
            Sorry for my bad english

            Comment


            • Originally posted by soosel
              Originally posted by ATTACUE
              4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]

              I waited until 100 years will make a weapon with the right hand. do not use it if you do not like it
              It's my opinion))
              Sorry for my bad english

              Comment


              • Originally posted by ATTACUE View Post
                So, I'm tested SMC v.4.25 and I'm found some mistakes/bugs.
                1] Low quality sound, when I pick up shells,and shooting/casing, because I use EpiQuake sound pack.[temporary way: coding & compile]
                Need to link with original sound pack.
                2] Spider from you, replace 1-2 bestiary, for example Grunt or Dog, but dont all bestiary.
                For example Grunt change to Spider or Dog change to Spider, and that is all.
                Wrong: Demon change to Spyder, etc.
                Do you understand me?
                [temporary way: cvar settings]
                3] Link new dog model with standart dog.mdl [or dog from Authenic Model & Skin Improvements - best high polly dog model]
                [temporary way: off this new dog - cwar]
                4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]
                5] Best axe for zombie: riohis, or this best
                These points are no bugs!

                1] I dont understand what you are meaning. Just copy your Epiquake to the same folder as smc

                2] CVAR setting isnīt the temporary way. Everything else tells you your autoexec:

                set spider_replace_demon 30
                // set cvar 'spider_replace_demon' default to 30 (= 30%). Set the percentage of replacing the demon with a spider (0= never. 100= always). Choose any value you want between 0 and 100


                3] Again CVAR settings arenīt a temporary way!

                4] Again - just disable the CVAR.

                5] Why?

                Originally posted by ATTACUE View Post
                or combine this))

                (when I done coding/editing: I'm give link to test this)
                LHBs Shablers Castle Axe dont have itīs own progs.dat. There is no code to change. Perhaps you have to edit the model.
                Just copy the model and texture to the same folder as SMC.

                I think this should work if you donīt use Sevens new features....

                Comment


                • Don't know if this haven't already been brought up but is there only one kind of zombie who can get his head chopped off?
                  Souvenirs d'un autre monde

                  Comment


                  • to [email protected]

                    I had a different view of...
                    For example (wrong): Shambler/Demon/Vore/Enforcer/Scrag change to Spyder
                    my opinion - defaults =0 (when coding)
                    (temporary way - i'm set this in autoexec)
                    Spawn/Grunt/Dog - save defaults from SMC

                    About EpiQuake sound - test this and you will understand me..
                    (i have HQ headphones: sennheiser headphones)
                    [smc.pk3 & epiquake_sound.pk3 together in id1 folder]

                    About Axe: I want mix 2 different axe

                    and: i'm need this SMC, because I like slowmotion effect
                    Sorry for my bad english

                    Comment


                    • Originally posted by ATTACUE View Post
                      to [email protected]

                      I had a different view of...
                      For example (wrong): Shambler/Demon/Vore/Enforcer/Scrag change to Spyder
                      my opinion - defaults =0 (when coding)
                      (temporary way - i'm set this in autoexec)
                      Spawn/Grunt/Dog - save defaults from SMC

                      About EpiQuake sound - test this and you will understand me..
                      (i have HQ headphones: sennheiser headphones)
                      [smc.pk3 & epiquake_sound.pk3 together in id1 folder]

                      About Axe: I want mix 2 different axe

                      and: i'm need this SMC, because I like slowmotion effect

                      A disabled cvar ISNīT a temporary solution.
                      Please stop calling features you dont like a bug, deactivate them and be happy...

                      [Edit]
                      By the way:
                      SMC.pk3 override Epiquake_Sound.pk3
                      Last edited by webangel; 05-08-2013, 01:41 PM.

                      Comment


                      • I'm so pity that I'm very bad speaking English((

                        when pick up the backpack [smc: backpack/shell] I'm listening smc sound, but I'm don't listening EpiQuake sound
                        (because EpiQuake replace standart sound, link in source to standart sound)

                        +

                        epiquake have sound: shoot+casing
                        Sorry for my bad english

                        Comment


                        • OK one last try.
                          SMC replaces Epiquake.
                          S after E. OK?
                          Rename Epiquake_music.pk3 to zEpiquake.pk3 and be happy, again.

                          Comment


                          • Originally posted by webangel View Post
                            OK one last try.
                            SMC replaces Epiquake.
                            S after E. OK?
                            Rename Epiquake_music.pk3 to zEpiquake.pk3 and be happy, again.
                            Don't work

                            need change (items.qc) "ambience/backpack_*.wav" to "weapons/lock4.wav"
                            and compile this
                            Sorry for my bad english

                            Comment


                            • idea... try making a copy of the lock4.wav file and name it 'backpack_*.wav' and place it in the right folder?

                              there's no need to compile a new progs.dat....
                              all you need to do is make a copy of that file and rename it and put it in right folder
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • Originally posted by talisa View Post
                                idea... try making a copy of the lock4.wav file and name it 'backpack_*.wav' and place it in the right folder?

                                there's no need to compile a new progs.dat....
                                all you need to do is make a copy of that file and rename it and put it in right folder
                                Thanks))
                                I know this)
                                But I'm compile new progs.dat
                                Sorry for my bad english

                                Comment

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