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  • Originally posted by MostWanted View Post
    Thank you very much for your help Seven. Here throwing some ideas for optionals for your consideration:

    -Adjustable height

    -Slow mo optionals for Pentagram and Quake Symbol.

    -adjustable speed per weapon.
    Hello MostWanted,

    Depending on how much you want to grow bigger your 1st suggestion is a 1-liner. If 3-4 quake units is enough for you, you only need to change the eye position offset by that much.
    You should not face any issues when only changing your view position by that much. Your hull size does still fit and your weapon projectile offset is still not that bad (as their impact position will be quite much lower than your screen center aka crosshair).
    Adjust the z-value of self.view_ofs = '0 0 22'; accordingly.


    Regarding your second suggestion:
    Wouldnt the ring powerup fit more to the slowmotion idea ?
    Like in a sneak game where you walk around in darkness without beeing seen ?
    Anyway, the code for the slowmotion is already implemented into the smc. You can use it for any powerup as well. The source is included.


    Regarding your 3rd suggestion:
    You mean the fire sequence ?
    That is possible as the complete quake gamecode is based on .nextthink´s for which you can use auto_cvars. In this special case .attack_finished. You only have to be careful that your player animation still matches the weapon fire sequence. It will sure look weird with small values.


    Regards,
    Seven

    Comment


    • can you give me the complete line of the z value and where should I place it?

      The idea for the slow mo came from gta. XD


      The 3rd suggestion is about setting optional movement speed depending on weapon holding.

      Comment


      • Hello MostWanted,

        I extended the mod to be able to adjust the players height (eye level).

        You can set his height via cvar in your smc_config.cfg.
        You can also change his height with 2 impulse commands in-game:
        impulse 60 will make him taller
        impulse 61 will make him shorter

        You can play around with the impulse commands in-game to find your favorite height. Your current height will be displayed on the top left corner of your screen when using the impulse 60 or 61 commands. You can then set the new cvar accordingly in your smc_config.cfg and it will be used in all maps.

        I do not know which SMC version you are currently using.
        Please download the patch depending on your current version (I recommend using SMC v5.50 beta_3):

        For SMC v5.41
        For SMC v5.50 beta_3

        Please read the included readme.txt for further instructions and notes.

        Have fun,
        Seven

        Comment


        • I've tried using the impulse 60, 61 but I see no difference nor indication in the left side of my screen. I updated from 5.41 to 5.53.

          Comment


          • Wait! No I didn't downloaded your second file at first, now I did and it works! I cant believe you did that little update for me! Thank you very much Seven you're worth your weight in gold for this game! I played with it a bit and now I understand why it shouldn't be adjusted to an extreme since some areas of the maps are too low for the player, although it looks much better in other areas. Thanks again seven!

            Comment


            • Seven,

              Are you the author of this mod? I wanted to ask you who within Mangled Eye Studios gave you permission to steal the Mysticface model / artwork from their commercial Dark Salvation game?

              I'm pretty sure nobody gave you permission to do this, so I'll assume you feel that anything on the internet that don't belong to you is fair game to use how you see fit? All you did was make a few adjustments to the texture. Uncool stealing assets from commercial games or other mods.

              No need to question what I mean, it is pretty obvious.

              Your Mod:


              Mangled Eye Studios / Dark Salvation Game:

              Comment


              • @MangledEyeStudios BWAHAHAHAHAHAHAHAHAAA!!! That's quite rich of you to claim intellectual property over what's a blatant ripoff of Doom's Lost Soul! You wanna take this to id Software to know what they think? Jeez...
                ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                Comment


                • Originally posted by bfg666 View Post
                  @MangledEyeStudios BWAHAHAHAHAHAHAHAHAAA!!! That's quite rich of you to claim intellectual property over what's a blatant ripoff of Doom's Lost Soul! You wanna take this to id Software to know what they think? Jeez...
                  Not taking a side - but for clarification the poster is implying that the actual model was taken from their game. Not the design or type of creature.
                  Secret Level - Quake fandom & my custom levels

                  Comment


                  • Maybe, but the model is a ripoff of id Software's lost soul... Also, I googled them and the studio went kaput 5 years ago.
                    ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                    ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                    Comment


                    • Originally posted by bfg666 View Post
                      Maybe, but the model is a ripoff of id Software's lost soul... Also, I googled them and the studio went kaput 5 years ago.
                      Big difference in an inspired design than blatantly stealing an exact asset from a game. Not sure of your excellent research skills but Mangled Eye Studios never went kaput at any point.

                      Anyhow, I'm sure you understand what was mentioned in the original post. He took the exact assets from the game. A very lame thing to do for anyone to do.

                      Comment


                      • Inspired? That's quite the understatement! You using the word "steal" is frankly hilarious.
                        Mangled Eye Studios never went kaput at any point.
                        I've read from several sources that the studio went down after the failed Kickstarter for their second game.
                        ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                        ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                        Comment


                        • Originally posted by bfg666 View Post
                          Inspired? That's quite the understatement! You using the word "steal" is frankly hilarious.


                          I've read from several sources that the studio went down after the failed Kickstarter for their second game.
                          Look, you can attempt to deflect it back to us if you like but I know you're not stupid.

                          He stole the direct assets from Dark Salvation. Didn't ask for permission, none was ever given. Period! Simply uncool.

                          As for the studio, it never went anywhere but I already mentioned that once.

                          Comment


                          • He stole the direct assets from Dark Salvation. Didn't ask for permission, none was ever given.
                            I'm not sure Seven was even aware that the model he used was, haha, copyrighted (sorry, still funny). The Quake modding community often uses models from other sources (for instance this mod contains, among others, models from Hexen 2 and from a Quake 2 mod). They spend countless hours crafting mods that are distributed free of charge, purely out of love for this great game, which is why usually the rightholders don't make a fuss about it. You should at least listen to what he has to say before barging in banging your chest and calling him a thief, most especially when you consider the model in question.
                            As for the studio, it never went anywhere but I already mentioned that once.
                            This is a message found online that was reportedly salvaged from the studio's old website in 2012:
                            "Mangled Eye Studios has ceased operations and is no longer active.
                            We appreciate all of the fan support we received over the years.
                            Contact information will still be available for the remainder of the year for those who need support on our currently released titles."

                            The studio may be back but there is evidence that it had gone down at some point.
                            Last edited by Mugwump; 06-20-2017, 11:16 PM.
                            ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                            ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                            Comment


                            • Originally posted by bfg666 View Post
                              ... The Quake modding community often uses models from other sources (for instance this mod contains, among others, models from Hexen 2 and from a Quake 2 mod). They spend countless hours crafting mods that are distributed free of charge, purely out of love for this great game, which is why usually the rightholders don't make a fuss about it. You should at least listen to what he has to say before barging in banging your chest and calling him a thief, most especially when you consider the model in question.
                              To be fair to Mangled, looking at the 2 screenshots there does appear to be a lot of similarities between the 2 models but they are seen at differing angles. However, that said, similar looking variants the "horned demon" figure have been used in sculptures, paintings, books, movies, games, etc for hundreds of years so I would guess it would be very difficult to claim copyright or ownership.

                              Given his considerable contributions to keeping this genre alive I have to agree with BFG in that Seven deserves to be heard. Knowing Seven I cant imagine he would purposely "steal" copyrighted content from an active, current, commercial game. He just doesn't seem that sort of person.

                              Hypothetically, if this was all a mistake and it turns out that the model Seven used was originally produced by Mangled Eye and permission to use it was requested, and assuming you are who you purport to be, how would they feel about granting that permission? I'm not saying that they are the same model, just looking for an amicable way forward if that were the case

                              Kind regards

                              Monty
                              Last edited by Mr.Burns; 06-21-2017, 12:19 PM.
                              Mr.Burns
                              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
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                              Comment


                              • @MangledEyeStudios

                                This is an issue that needs to be conducted through private messages. Blowing up this thread and dragging the rest of the community into what should be a private affair is rash and immature.

                                If you are indeed a representative of a commercial enterprise, then you will know what I mean. Would id Software march into this thread calling people out for copyright infringement? No, because it isn't professional. It would be dealt with privately and un-emotionally.
                                'Replacement Player Models' Project

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