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"DP Pretty Water" Update

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  • Spiney
    replied
    Wow, nice work

    Is it difficult to do a z-buffer uplook in the pretty water fragment shader and use that for changing the diffuse color of the water? It certainly looks nice, but without fog it's always going to look too transparent imo.

    Also, having some foam or greasyness texture would make it more swampy looking.

    Leave a comment:


  • NightFright
    replied
    If it doesn't use the dp_water shader, it will even save FPS.

    Leave a comment:


  • TR2N
    replied
    Yeah, this water look pretty!

    Leave a comment:


  • bluntz
    replied
    Wow
    I love that water Web!

    Leave a comment:


  • sb306
    replied
    Wow. These look great! They are starting to look like actual water. Almost too pretty for their surroundings in Quake ;-)

    Leave a comment:


  • webangel
    replied
    I've made ​​some progress:


    [ame=http://www.youtube.com/watch?v=Q20rvk94Zb8]Water3.wmv - YouTube[/ame]
    Last edited by webangel; 11-13-2011, 11:37 AM.

    Leave a comment:


  • gdiddy62
    replied
    Webangel,
    I'm getting a "video is set to private" message on water2 vid..can't watch it. Are you going to share this please? (shader I mean)
    Had a thought from watching the first vid, what if the pretty water would ripple when the bridge extends out into the water like it was being pushed by the bridge? I think that would be cool, but probably a fps killer.

    Your shader looks great!

    edit: Thanks for fixing the link to the vid
    Last edited by gdiddy62; 11-13-2011, 08:22 AM.

    Leave a comment:


  • webangel
    replied
    I´ve tried a different shader:

    [ame]http://www.youtube.com/watch?v=1g5ExflGOfA[/ame]
    [ame=http://www.youtube.com/watch?v=2lGqTDTo3rw]Water - YouTube[/ame]

    Leave a comment:


  • talisa
    replied
    yeah, agree with nightfright about the texture and color.
    although it personally reminds me more of the water from the hi-res texture pack from doomsday, but then lighter
    but yeah, it does actually look a lot like the water from duke3d too.

    looks nice, but IMO it looks to much like the water from duke3d and doom

    Leave a comment:


  • NightFright
    replied
    Certainly an interesting effect. It reminds me a bit of the water surfaces in Duke Nukem 3D, also regarding the color.
    It looks like the water is "boiling" (in lack of better terms) somehow, while the original Quake water was rather like warping. But well, as you say it's WIP, and it's a new approach. Let's see how it will turn out. ^^

    Leave a comment:


  • Moon[Drunk]
    replied
    Here's my wip water!
    [ame=http://www.youtube.com/watch?v=R7Z0_ryn_BY]darkplaces 2011-11-04 23-11-53-76.avi - YouTube[/ame]

    Leave a comment:


  • Spiney
    replied
    Underwater fog would go a long way towards making it less 'glassy'
    Oh and... disable parallax mapping on the water, kind of excessive imho
    Last edited by Spiney; 10-29-2011, 06:34 PM.

    Leave a comment:


  • seanstar
    replied
    @ Seanstar

    I tested your new shader too.
    Compared it and saw that you use a different scale and a fully reflective shader param.
    In-game, the water is so much reflective, that you cannot see anything inside the water. It is like looking into a water mirror.
    If someone likes reflective things, this is the one you have to use.

    Regards,
    Seven
    hehe i know it looks like a water mirror Seven...this is consistant with dirty water is it not.




    @Arioch Hey guys, please try this little modification on Seven's files. I think it looks less "plastic", without changing too much what Seven do.
    umm...Zombie & Urre mabe this shader and textures.

    here is the original thread
    Inside3d Forums • View topic - Pretty water!

    Arioch

    i tried out your new shader and textures and its good...its soft and you can hardly see the waves at all.

    i like the original textures a bit better with my new reflect shader though.

    a good effort for sure.







    edit

    added a new water pack thats faster and looks almost the same as dpwater0.51...its called dpreflect0.99

    here's my thread darkplaces-water-zombie-urre.html








    regards


    Sean
    Last edited by seanstar; 11-05-2011, 07:34 AM.

    Leave a comment:


  • Arioch
    replied
    Originally posted by Seven View Post
    @ Arioch,

    I have tested your pack.
    Compared your files with V0.51 with "beyond compare".
    - You reduced the height of the offset texture
    - You increased the min-reflect param in dp_water a little

    The water waves are less tall and "shiny" due to flater offset texture.
    You compensate this by raising the min-reflect param in the shader.

    That is a smart combination.

    I noticed that your new offset texture is not seamless.
    You can see its borders (especially in start map (entrance to E4)).

    It is a good idea you have, but still I miss the taller waves.
    They make the water movement more dynamic.
    But hey, that is just my opinion. (and I am often wrong with it)



    Regards,
    Seven
    I listen to your sugestions.

    Please everyone, try my new version of this awesome effect for DP
    It's a bit more "weavy" and has (almost) perfect seamless textures. I don't know how to take a good video or caption, but I really think that it feels more natural than previous versions, not too "plastic" nor too "frosty".

    Of course, credits to Seven and all the people that work on this effect. (I hope that my english isn't too broken).

    Pretty Water Pack V0.2__Arioch.rar

    Give it a try.

    Leave a comment:


  • Seven
    replied
    @ Arioch,

    I have tested your pack.
    Compared your files with V0.51 with "beyond compare".
    - You reduced the height of the offset texture
    - You increased the min-reflect param in dp_water a little

    The water waves are less tall and "shiny" due to flater offset texture.
    You compensate this by raising the min-reflect param in the shader.

    That is a smart combination.

    I noticed that your new offset texture is not seamless.
    You can see its borders (especially in start map (entrance to E4)).

    It is a good idea you have, but still I miss the taller waves.
    They make the water movement more dynamic.
    But hey, that is just my opinion. (and I am often wrong with it)



    @ Seanstar

    I tested your new shader too.
    Compared it and saw that you use a different scale and a fully reflective shader param.
    In-game, the water is so much reflective, that you cannot see anything inside the water. It is like looking into a water mirror.
    If someone likes reflective things, this is the one you have to use.

    Regards,
    Seven

    Leave a comment:

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