Those look promising Seven, however in the 3rd screenshot you posted up there, had you noticed the water is reflecting even when you are beneath the surface? The wooden bridge struts seem to be reflecting on the side facing the liquid. To me this does not seem right. Ok, the murkier / dirtier the water is, naturally would be less reflective overall so that makes sense and probably works as you say depending on texture opacity.
The flavor Im seeking would use the id1/textures/mapname folder (if supplied) to override the (2) water textures I am seeing in your water_dp.zip , and still shade the tga file using the current system. I am not sure is that possible? Do we merely remove the supplied water (tga) files to do that?
I have also tried Webangels DDS shader which is interesting too, but Smiths version does not sem to be up anymore, the link is broke.
The flavor Im seeking would use the id1/textures/mapname folder (if supplied) to override the (2) water textures I am seeing in your water_dp.zip , and still shade the tga file using the current system. I am not sure is that possible? Do we merely remove the supplied water (tga) files to do that?
I have also tried Webangels DDS shader which is interesting too, but Smiths version does not sem to be up anymore, the link is broke.
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