Boylerboi,
You need this addon to have the lava smoke support.
You will find samples in it (for id1 start map, e1m7 map, MP2 start map).
Make your own effects for other lava pools.
They will be done step by step the next weeks/months.
Regards,
Seven
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But I'm using DP. The screenshot is from the MPII (DoE), but the lava in "normal" Quake doesn't smoke, too.
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That's all Qrack supports - if you're expecting the multiple texture layers, smoke ect that's Darkplace specific.
DP Pretty water isn't "working" either on Qrack - you're using the texture and that's it. DP water gives transparent water with reflection and refraction.
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Ty Bluntz, it worked!..but i had to make the following....I created first a "textures" folder in qrack, and copy the new textures with the original names from the pak, but nothing happened, so, then i replaced the ones inside the pak and voilą! textures were changed.
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Extract it from the pk3,rename it so it follows qrack's naming type and put it in textures folder.
The gloss and any normals wont work,but Seven did such a good job on this lava that even I did not recognize this as the same lava in DP,for me it looked much better IMHO.I did not credit him for it ,thinking it was from another HD pack!Most content that works in DP will work in Qrack as long as the naming structure is adjusted, with reduced effect.
Good Luck
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It's called DP Lava (Darkplaces Lava). Only way to add this to Qrack is to take the texture - however you will not get the full effect as Qrack doesn't support shaders.
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Hey guys! i have a noob question:
How can i add this gorgeous lava to Qrack?
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Thanks. You did excellent job with lava texture and shader, it is hipnotic to look at it. Some people will prefer to not obfuscate it with particles haze, in that case it is better with v0.2. I wanted to point it to suggest reintroducing red light through custom efect in .ent file to anyone who will be implementing lava haze effects.
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Hello Smith,
I readded the previous Download link to V0.2 for you.
Seven
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There is no more red light from lava in v0.3
Example: e1m6 - red light and shadows at this grill passage at the beginning looked rather nice before.
So if someone is not going to use ent files with particle effects it is better to stay with v0.2Last edited by _Smith_; 11-01-2011, 05:13 PM.
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