It's not really a mod but i couldn't find a better place to put it, so i put it here. (if a mod wants to move it to a more appropriate forum be my guest, and i apologize for putting it in the wrong place )
In case anyone's interested, I created a .qrk addon for Quoth to use with the
QuArK editor. It contains Info for all the monsters, entities, and entity keys, quoted
(and shortened to fit) straight from the Quoth mapping tutorial and the other
documentation featured here: Func_Msgboard: Quoth - Part 2
It is only missing info for the func_breakable, and entities that are still undocumented, as well as the rotating entities - but CZG's tutorial should suffice for that as everyone
is well aware.
It also comes pre-packaged with several texture wads - Doom 2, id base, Hipnotic, and Quake 2 - and several simple one-color glass textures for use with func_walls if you want transparent glass in your maps.
Anyway, here's the link - Download QuothQ1.qrk
Drop it in /QuArK/Addons/Quake_1/ and add it in the configuration, and your set.
In case anyone's interested, I created a .qrk addon for Quoth to use with the
QuArK editor. It contains Info for all the monsters, entities, and entity keys, quoted
(and shortened to fit) straight from the Quoth mapping tutorial and the other
documentation featured here: Func_Msgboard: Quoth - Part 2
It is only missing info for the func_breakable, and entities that are still undocumented, as well as the rotating entities - but CZG's tutorial should suffice for that as everyone
is well aware.
It also comes pre-packaged with several texture wads - Doom 2, id base, Hipnotic, and Quake 2 - and several simple one-color glass textures for use with func_walls if you want transparent glass in your maps.
Anyway, here's the link - Download QuothQ1.qrk
Drop it in /QuArK/Addons/Quake_1/ and add it in the configuration, and your set.
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