Does anyone here have a link for Rygel's texture pack that isn't that games.on.net site?
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Ruohis models ++
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No it is not.
If you already have the texture packs that Rygel made (which are based on an early release of QRP-Team diffuse textures), there is no need to download them all again. Read through Xolve´s description and you will understand.
To see if you can improve your Quake world textures visuals, you should test all available world texture packs by yourself:
- QRP (with and without normals)
- Rygels (High and Ultra (with and without normals))
- Starbucks (base map set only)
- ...
You should read through this thread first.
And especially what DeadTenor wrote.
It will surely help you with your decision.
Last choice is to create your own mix of various packs (that is what I did).
It is all a matter of personal liking in the end...
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Thank you Seven. I was also using Rygels pack the first time i went back to Quake after years. What i liked, and that is the same DeadTenor wrote, is the fact that Rygels pack is a little bit darker than QRP. It was looking dark and dirty, the same thing i had in my mind when i was playing Quake again after a long break - a fucked up, dark and cold world. I will download the pack and will give it a try.
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@TR2N
Rygel's package turns Quake into something VERY detailed and VERY (I mean VERY) high resolution and on the way it turns Quake into I-have-no-idea-what! The textures are not faithful, some 64x64 textures are actially present in pack in 1024x1024 (??) when 128x128 whould be HD enough. As a result Rygel's pack is very (and toeally needlesly) resource-demanding and totally NOT worth it. Xolve-optimized package is a mix of "high" and "ultra" versions of the Rygel, which fixes (at some point) Rygel's "recourse hunger". But it goes as much as that. Try QRP. Unlike Rygel's pack it's faithful. So to say "the same, but in higher resolution" Hope this helps.
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Why does the screenshot for the plague's++ pack look different from the one in the actual file? In the screenshot, the trim looks almost orange and the space in between is just metal. In the actual file in game, the trim is more bronze/brass and the is a mesh in the middle.
btw, sorry for the bump. Didn't realize how old it was till after I posted.Last edited by Legend; 06-22-2014, 04:09 PM.
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id say its probably the lighting of the area where the screenshots were taken.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Postid say its probably the lighting of the area where the screenshots were taken
btw, I realized that i failed to mention that it was the grenade launcher in particular that looks different in the screenshot on the first page than it does in game. The other skins all look the same as the screenshot.
Kind of a shame since the way it looks in the screenshot looks really cool.
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if you look at the other pics, especially the one with the SSG, you can clearly see that there is colored lighting on the torches there.
either way, you could always take the texture into an image-editor like paintshop or photoshop and adjust it to be like how you'd like it.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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