lol my issue was fixed if you notice from my Shamblers Castle models topic - my screenshots are using default world textures - cleaning up my folders and nicely sorting into pk3's
In short ensure you are doing a actual 100% Fresh install. Not a backup folder (or ack! a torrent).
A fresh install should have your maps folder and textures folder empty. So ensure they are then place his pk3 in (and only that pk3) and see then.
Darkplaces executes things like this: .pak, pk3 then folders last.
So you may have the pk3 in the right spot but by simply having a file outside the pk3 can cause it as it "overwrites" the previous files. Example:
qdemon.tga - in my shmblr-cstl.pk3 - normal skin
qdemon.tga - in my /textures folder - blue skin
When I play - the Fiend/Demon will be blue. I could make 1000 different skins and put it in the pk3 - he will remain blue. So my suggestion was just to ensure your maps and textures folder are empty - also make sure you DON'T have a shaders folder either as a fresh install will never have it.
In short ensure you are doing a actual 100% Fresh install. Not a backup folder (or ack! a torrent).
A fresh install should have your maps folder and textures folder empty. So ensure they are then place his pk3 in (and only that pk3) and see then.
Darkplaces executes things like this: .pak, pk3 then folders last.
So you may have the pk3 in the right spot but by simply having a file outside the pk3 can cause it as it "overwrites" the previous files. Example:
qdemon.tga - in my shmblr-cstl.pk3 - normal skin
qdemon.tga - in my /textures folder - blue skin
When I play - the Fiend/Demon will be blue. I could make 1000 different skins and put it in the pk3 - he will remain blue. So my suggestion was just to ensure your maps and textures folder are empty - also make sure you DON'T have a shaders folder either as a fresh install will never have it.
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