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Vengeance of the deceased [New effect]

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  • Seven
    started a topic Vengeance of the deceased [New effect]

    Vengeance of the deceased [New effect]

    UPDATED this post on 18th july 2011

    Now all animations are done.
    - Ancient ghost of the fallen
    - Relieved souls of the enslaved


    Hello,

    Do you remember, how the game "Quake" was described 15 years ago ?
    --> scary
    And yes, it was (and still is) !
    I remember clearly that I threw my mouse away as a fiend jumped out of the dark the first time.

    The target of this animation is to scare the player.

    This time I had to code some "ai" as well... totally new for me.
    This effect will always look for the player, doesnt matter in wich angle/direction the corpse is lying.
    Even if the player is moving away, the effect will follow him.
    That was difficult....

    The difference to the other animations is, that every monster has a different one.
    Be aware, that most monsters have 2 vengeance animations (melee and shoot)
    Those animations are spawned randomly (50/50 %)
    This has nothing to do and is totally independent to the TWO original ID1 death sequences.
    As you know, most of the monsters have 2 different death sequences in original Quake.
    These original sequences are always played backwards at the beginning of each animation.
    The random selection of the new "Vengeance of the deceased" animations is done right after it.

    I implemented some new sounds for the monsters, as well as a flying burning skull (for magic users)

    This animation gives you new 1 cvar: vengeancedamage (default = 0)
    Only if you enable it, you will get the damage.
    Otherwise it will be like "god"-mode according these animations.

    You will always see both animations in this clip: melee and shoot.
    You will also see both versions of the melee one:
    - When you stay to near you will get damage from it
    - When you stay far enough you will not be harmed.

    I hope you like it.

    Please feel free to use the source in your own mods.
    Please read included documentations for details.

    DOWNLOAD

    Scary regards,
    Seven

    PS: It is fully integrated in the "small mod compilation".

    [ame=http://www.youtube.com/watch?v=knjODEQukfQ]‪Vengeance of the deceased Final‬‏ - YouTube[/ame]
    Last edited by Seven; 10-02-2011, 06:17 AM. Reason: Final version released

  • Jochem Hraback
    replied
    Thanks a lot Seven !

    Leave a comment:


  • DaniOcampo1992
    replied

    /me claps

    Leave a comment:


  • LambentHammerBurst
    replied
    *tells Dani to google the Resident Evil Umbrella Chronicles Cerberus - yes I am working on that conversion*

    Any further options you're going to add Seven? I think another option that could be nice, the revenge part except they will actually stick around and you have to kill them again (they only have 1hp). Could be nice as a option.

    Leave a comment:


  • DaniOcampo1992
    replied
    Yeep! Thanks!
    It's much more classic in comparison with the reforged one..

    I like it but I would love a zombie and rottweiler remodeling..
    The original ones are TOO low poly..

    Leave a comment:


  • Arioch
    replied
    Thanks, Seven

    Leave a comment:


  • LambentHammerBurst
    replied
    Link he posted above still works for me. Maybe rapidshare just had a hiccup.

    Leave a comment:


  • DaniOcampo1992
    replied
    Hey seven, I wanted to download the skin you posted but the link is not working anymore.. o_o

    Leave a comment:


  • Seven
    replied
    Hello Arioch,

    The ID1 dog is in my opinion the hardest model to skin.
    Its mapping is really streching the texture beyond recognition.

    Best diffuse texture I found until today is Yellow´s skin.
    I mixed it with Ogro´s gloss texture.
    I forgot who made the normal texture (maybe I did it myself...).
    That is the condition you see in the clips.

    Try it. Maybe you like it.

    DOWNLOAD

    Regards,
    Seven

    Leave a comment:


  • Arioch
    replied
    Sorry, I didn't notice your answer.
    Could you send me the textures? It looks very good ingame.

    Regards.

    Leave a comment:


  • Seven
    replied
    Hello Arioch,

    I remember you asked this question about the dog´s model in the "Relieved souls..." thread already. I answered you in the next post (use the link above to find it)

    Regards,
    Seven

    Leave a comment:


  • Arioch
    replied
    Awesome effect, Seven. Your work is impressive as always

    I have a question: are you using a diferent (better) model for the rottweiler?

    Leave a comment:


  • Bloodshot
    replied
    That looks awesome, this would be great for a horror mod. Imagine making a ghost that comes from one specific enemy you killed, and it never dies, so you have to run, and it randomly appears and takes swipes at you.

    Excellent use of Heretic sounds BTW.

    Leave a comment:


  • seanstar
    replied
    wow Seven


    this effect is so horror movie and i love the use of the skull.


    i can see this was not easy to pull off and you did it very well.


    good job


    thanks


    Sean

    Leave a comment:


  • bluntz
    replied
    Nice Job!
    They all turned out very nice.
    The only thing I can see that could use any improvement is the skull's scaling.
    I think it should be larger the closer it gets.
    Great wotk Seven!

    Leave a comment:

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