Announcement
Collapse
No announcement yet.
Relieved souls of the enslaved [New effect] final
Collapse
X
-
Those are just the source files, they are to be used in with the source code of Quake. So to use them you need to get the Quake Source Code (not the engine source) and then add these qc files and also then edit the monsters code to call Seven's new functions.
-
Sorry for the ignorance, but how do I get it working? there are two files on the qc source folder..
Leave a comment:
-
Hello gdiddy62,
everything, that is behind this: "//" is ignored.
The slashes are used for commenting something for example.
So it doesnt matter if it is a typo (yes, it is one) or not.
It is ignored by the engine/program.
I also saw your PM and will answer it shortly.
Regards,
Seven
Leave a comment:
-
There isn't a typo in the effectinfo is there? It says // this is used for sould effect
is the sould correct or should it just be soul?
Leave a comment:
-
Dear all,
I updated the first post now with all the FINAL content, descriptions, movie and Download.
Thank you again for all your feedback and suggestions to help me making it.
In the end you, the player, must like it.
Now I can close the book for this animation and concentrate on the 3rd (last).
@ Jochem
I think you are talking about the "Vengeance of the deceased" animation.
(when you speak about the red demon-thing, jumping towards the player)
That one is still under development. Read more about it in its thread.
Best wishes,
Seven
Leave a comment:
-
Therefore i like it very much ! I need it ! I want it, pleaaaaase !Originally posted by OoPpEe View PostYes, I posted in the wrong thread
I was saying that animation having it attack other monsters instead of the player. More or less like a very temporary Horn of Conjuring effect really.
Leave a comment:
-
Yes, I posted in the wrong thread
I was saying that animation having it attack other monsters instead of the player. More or less like a very temporary Horn of Conjuring effect really.
Leave a comment:
-
And what do you think about a demon who came from the body without carrying the corpse like the "ghost of the fallen" anim in fact ?
For the vengeance, I have seen a video (don't remember where) with red spirit who came from a fiend and ran directly to the player ? Isn't it the vengeance anim that we are talking about ?
Leave a comment:
-
Dear all,
Now I finetuned the things that we discussed.
To meet your requests as good as possible I made the following (which I explained a few posts before already):
- use the complete winged-demon model
- deleted the spinning completely
- added new sounds
- modified some frames to get a more fluent winged-demon anim changeover
- made him fade out at the end of the animation (a little like the corpse)
- created 2 different animations, that will spawn randomly by default (see below for details)
--> 1. Without attacking: winged-demon only flies upwards (in almost horizontal position)
--> 2. With attacking: winged-demon has a nice fluent changeover between fly, attack and short stand animation.
You have these cvars for this efect:
- "souldamage" [0,1] if you want to receive damage or not
- "soulattack" [0,1,2] depending on which animation you prefer
"0" = only the animation without attacking spawns
"1" = only the animation with attacking spawns
"2" = random animation with or without attacking spawns (50/50% chance)
QC code is done.
Please see this last youtube clip and check also the sounds if you like them better.
You will see both animations from near and from a far distance,
so that you get a feeling how long its attack range goes.
Please give me one last feedback, so that we can end this animation.
Please watch it in fullscreen and switch to "720p".
Thank you again for your always honest replies.
Kind regards,
Seven
[ame=http://www.youtube.com/watch?v=2U7gJRObrwM]YouTube - ‪Relieved souls of the enslaved Final 2‬‏[/ame]
PS: I am sorry to not follow the idea with "effect attacks monster" due to time and expense reason. I want to close this animations book now.
Leave a comment:
-
Hey, nice point.. I like the idea..Originally posted by grave_digga View PostBecause they were relieved and now go to the "good" site? Sounds good.
Leave a comment:
-
Because they were relieved and now go to the "good" site? Sounds good.Originally posted by OoPpEe View PostSeven, it's basically the Revenge idea yes, but instead of attacking the player, it'd attack a monster. If there's no monster to attack they just fade away.
Leave a comment:

Leave a comment: