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Relieved souls of the enslaved [New effect] final
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Hello,
I am very happy that you like the complete "demon" model more than just the wings.
Now, that I have hope in this effect again, I added a little extra
I asked myself, why not use the other beautiful animations, that this "demon" provides ?
So here we go:
I added attack animations with beautiful lightning bolts out of his hands.
If you enable "souldamage" cvar, you will receive 1-2 hit points.
Ontop of that, it was now necessary that the demon follows the player (always face him).
I limited the lightning bolt range so that you have the chance to avoid it.
(just like the Vengeance of the deceased effect)
I think this makes the animation really not boring at all.
And it is fun to watch it.
Please tell me if you like it as well.
Otherwise we will stick to the 3rd clip with the static flying demon (from my previous post).
I am more than happy with it now.
Kind regards,
Seven
Please watch it in fullscreen (I recorded it in higher resolution).
But even then, the beautiful model and the particle effects are barely visible.
You have to see it in-game...
[ame=http://www.youtube.com/watch?v=J2wUTkPkNSM]YouTube - ‪Relieved souls of the enslaved Attack‬‏[/ame]
PS: I am sorry for those many youtube clips, that maybe confuse you.
PPS: Dani, it is not allowed to use models from other games, that are still licensed.Last edited by Seven; 07-07-2011, 03:36 PM.
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A love the flying demon!
Nice to see you got a model, I was about to suggest you the flying imp model from hexen II.. Nice work Seven!
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I am with the others here Seven, the third one seemed to catch me. Thanks for all of the great work!
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i like the 3rd one... flying demon without rotation.
I think it looks neat.
But i don't use dp. heh.
Anyho, neat videos. ^^
Goodluck with your modding.
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Sad to hear that it is not possible. Well if i had to choose from those 4 animations i think number 3 is the best. This without the demon will look nice, maybe white lightning (shambler style).Last edited by grave_digga; 07-07-2011, 12:32 PM.
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Hello,
I should have know myself better....
I couldnt sit still, until I pulled my last card.
Too many hours have been spend in this little thing to throw it over the board.
So, please give me one last chance.
I made a new youtube movie with 4 different clips:
1.) Standing "demon" without rotation
2.) Standing "demon" with slow rotation
3.) Flying "demon" without rotation
4.) Flying "demon" with slow rotation
Please tell me, if you think one of them is good.
Thank you very much for your feedback on this new clip.
[ame=http://www.youtube.com/watch?v=Xg8GK96odpE]YouTube - ‪Relieved souls of the enslaved Test‬‏[/ame]
@ grave_digga
I had this scale idea in my mind since the beginning.
Also Nahuel suggested it to me via PM.
The positive:
DarkPlaces gives as a function that can do exactly this: DP_ENT_SCALE
The negative:
It is not possible to make a fluent animation with it.
The scaling seems to need a lot of cpu usage, and therefore there is a clearly visable jurking/jittering in the animation.
So I had to drop this idea.
What I can do for you is this:
I can add a cvar to enable/disable the "demon" and leave the rest as it is at the moment.
Please tell me what you think about the new movie clip in this post.
Can you accept it ?
Kind regards,
Seven
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I liked the first version better than this version with the wings. Would it be possible to "shrink" the body while it rotates? Turning & shrinking, exploding, gone. Or maybe Turning & expanding, exploding, gone? Both without the wings of course.
Last edited by grave_digga; 07-07-2011, 10:40 AM.
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Dear all,
first of all, I want to thank you for your honest replies.
It is my second attempted for this effect and the second flop.
But hey, I learned a lot QC during its development.
So I take this as a good side effect.
I have no idea what to do with it now...
Unfortunately I have no animated demon model, nor anything else to replace the wings.
Even without them (as my attemp 1 have been) it was a flop.
I think we should skip it and I should concentrate on the last effect:
vengeance of the enslaved
Hopefully this will meet your expectations a little more.
Fortunately you can decide via cvar which effect to use for which enemy in the compilation.
So you can avoid this one
Thank you again for your feedback.
It is really important for me.
Kind regards,
Seven
PS: Arioch, no it is the ID1 model with a mixture of different High-Res textures on it.
If you are interested, feel free to PM me.
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Could it be possible to have just wings without the corpses ? I don't like very much these statics bodies that turn around like piece of dead wood.
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Nice idea! Did you ever played "Clive Barker's Jericho"?Originally posted by OoPpEe View PostSeven you should try a simple but nice touch from Quake 2 for a death effect - fly's
Corpse on ground, after 15-30 seconds flys appear (simple black dot particles or sprites)
The game has that death effect..
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Seven you should try a simple but nice touch from Quake 2 for a death effect - fly's
Corpse on ground, after 15-30 seconds flys appear (simple black dot particles or sprites)
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So what about if the winged demon spins too?Originally posted by OoPpEe View PostWell doing the whole demon carrying them away would be easy to do, just make a demon model in the position of lifting something (from its legs like a bird of prey) and replace the present model. It however would look odd with the spirit spinning though.
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