hi
@Seven
that did the trick...thanks
@nightfright
you need a cubemap in the right place and one extra texture.
here is the ooppee ring texture i just made a reflect for.
place this texture in id1/textures
now all you need is to add this to one shader
qinvisib
{
{
map progs/qinvisib.tga
rgbGen identity
depthFunc equal
}
dpreflectcube textures/cubemaps/shot
{
map $lightmap
blendfunc add
tcGen lightmap
}
{
map $lightmap
rgbGen identity
depthFunc equal
}
}
place a cubemap folder in quake/id1/textures...with a cubemap named shot.
if you get it to work post a screenshot.
regards
Sean
@Seven
that did the trick...thanks
@nightfright
you need a cubemap in the right place and one extra texture.
here is the ooppee ring texture i just made a reflect for.
place this texture in id1/textures
now all you need is to add this to one shader
qinvisib
{
{
map progs/qinvisib.tga
rgbGen identity
depthFunc equal
}
dpreflectcube textures/cubemaps/shot
{
map $lightmap
blendfunc add
tcGen lightmap
}
{
map $lightmap
rgbGen identity
depthFunc equal
}
}
place a cubemap folder in quake/id1/textures...with a cubemap named shot.
if you get it to work post a screenshot.
regards
Sean
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