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  • #31
    hi



    @Seven

    that did the trick...thanks



    @nightfright

    you need a cubemap in the right place and one extra texture.


    here is the ooppee ring texture i just made a reflect for.


    place this texture in id1/textures

    now all you need is to add this to one shader


    qinvisib
    {

    {
    map progs/qinvisib.tga
    rgbGen identity
    depthFunc equal
    }

    dpreflectcube textures/cubemaps/shot
    {
    map $lightmap
    blendfunc add
    tcGen lightmap
    }
    {
    map $lightmap
    rgbGen identity
    depthFunc equal
    }

    }


    place a cubemap folder in quake/id1/textures...with a cubemap named shot.


    if you get it to work post a screenshot.



    regards



    Sean

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    • #32
      That's one way of doing it
      I've been waiting on the use of cubemaps. They are awesome just I much prefer dp_reflect as it's realtime reflection and all around them - I wanna see my reflection in the Enforcers visor for example lol
      Hoping L.H. can add the ability to Darkplaces one day. I'd make T-1000-ish Spawns lol

      Comment


      • #33
        Ring of Shadows with reflections

        I have made it!

        With OoPpEe's model/textures and seanstar's shader (which I had to modify a bit), the ring is now showing nice reflections. I used E1M8 (Ziggurat Vertigo) start area for cubemapping which gives a satisfying result.



        Ring of Shadows with cubemap reflections (5.1 MB)

        This contains everything you need: Model, textures (including reflect map), shader, cubemaps. Just put the pk3 into your ID1 subdir. If you want to test it quickly, e.g. go to E4M2, turn right and shoot the secret wall at the end of the corridor.
        Authentic Models Pack
        OriOn's ID1 Model Fixes for MP1+2
        LIT/VIS files for Quake addons

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        • #34
          Nice work NightFright!

          Comment


          • #35


            Hi

            @Nightfright

            i tried the model out for the first time ingame...its not bad but the model looks to verticle.


            for me at least it and it also seems to small scale.


            slight edit and this model looks more like my current nice tabun model...doubled the size and put it on a lean.


            also i see a bad or bold seam so i rotated it to the bottom but its still very visible.


            all in all this model looked almost real when i darkened the texture...and added reflect.


            is it me or do the stock textures look really good with full aa and aniso @1080p.







            i dont use a gloss on it with the reflect effect.


            regards


            Sean

            Last edited by seanstar; 11-06-2011, 10:21 PM.

            Comment


            • #36
              Interesting. You are using this darker texture as diffuse map, not reflect map? Gonna try that, too.

              *EDIT*
              OK, I deleted the gloss map and exchanged the diffuse map. You are right seanstar, it's a huge improvement! I don't need the ring to be bigger, though. A finger isn't that thick usually. ^^

              Ring of Shadows with cubemap reflections v2 (5 MB)

              Until realtime reflections on custom models are possible in DP, I think I will stick to this one. ^^
              Last edited by NightFright; 11-06-2011, 01:28 PM.
              Authentic Models Pack
              OriOn's ID1 Model Fixes for MP1+2
              LIT/VIS files for Quake addons

              Comment


              • #37
                Hi


                @nightfright
                yeah i think its looking almost like real gold with the reflection map.


                ive been working on a running shader that has the elvish fade in and out.



                scale up to get the actual effect.


                [ame="http://www.youtube.com/watch?v=Gesvai6wTFY"]Rouhis Ring Of Shadows[/ame]



                ultra ring of shadows.



                regards


                Sean
                Last edited by seanstar; 11-11-2011, 06:06 AM.

                Comment


                • #38
                  Personally, I don't need inscriptions on the ring. If you need to put any runes onto it, maybe use the 4 Quake runes you need to collect throughout the game, that would make some sense to me at least (more than LOTR references, even though it's a nice joke).
                  Authentic Models Pack
                  OriOn's ID1 Model Fixes for MP1+2
                  LIT/VIS files for Quake addons

                  Comment


                  • #39
                    Originally posted by NightFright View Post
                    Personally, I don't need inscriptions on the ring. If you need to put any runes onto it, maybe use the 4 Quake runes you need to collect throughout the game, that would make some sense to me at least (more than LOTR references, even though it's a nice joke).

                    its not nice to say someones ideas are a joke.


                    i updated the ring with luma textures so it glows in the dark...get the update in my above post.


                    if you like it post a comment.


                    regards


                    Sean
                    Last edited by seanstar; 11-07-2011, 01:25 PM.

                    Comment


                    • #40
                      Great stuff guys!

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                      • #41
                        If you want a nice LotR effect on the ring:
                        Use the non-text effect as the standard diffuse texture
                        Then now use the texture with the text/runes as the gloss

                        I did this effect in the past and it looked great. The best way to get it though is to make the text full bright or close to it (full red ect).
                        I haven't been able to try sean's yet due to getting the "service unavailable at this time" error.

                        Comment


                        • #42
                          Originally posted by seanstar View Post
                          its not nice to say someones ideas are a joke.
                          Easy friend, I think you misunderstood me there. ^^ I never said I think this work is a joke, I meant it's a funny reference to LOTR. Anyone is ofc welcome to use the version (s)he likes most. That's the great thing about this comm, people offer you many options so you have a large variety to choose from.

                          It's a great work, and it's certainly worth using, especially for LOTR fans.
                          Authentic Models Pack
                          OriOn's ID1 Model Fixes for MP1+2
                          LIT/VIS files for Quake addons

                          Comment


                          • #43
                            Originally posted by seanstar View Post

                            for me at least it and it also seems to small scale.

                            slight edit and this model looks more like my current nice tabun model...doubled the size and put it on a lean.
                            Yeah I scaled Ruohis' model for this release. The original model was as thick as it was tall (diameter). Just looking at my wedding band, it's only a little over a third as thick as the diameter.

                            I should make a skin that matches my wedding band lmao - the design on mine is very basic.

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                            • #44
                              hi



                              also made a face_invis texture to go with the ring


                              regards


                              Sean
                              Last edited by seanstar; 11-11-2011, 06:06 AM.

                              Comment


                              • #45

                                Hi


                                got the DOE power up pack today...nice work


                                i like the shaders...the effect is nicely done.


                                regards


                                Sean

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