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Quake Animated-REFLECTING-OVERLOAD

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  • talisa
    replied
    @FC Zvyozdochka
    the cubemaps are all of low resolution. the fps loss is caused by all the tons of calculation the engine has to do to render all the shadows and all the effects like reflections and refractions when you use dp-pretty-water by seven and such, and all the huge particle-effects.

    most games partially or even completely lack shadows and reflections and refractions and such for this exact reason, cuz they are so resource-demanding.


    and also another reason why its so extremely heavy is cuz quake is purely gpu-dependant, it only uses gpu to render and not the cpu.
    and modern games often also use multi-threading, which darkplaces both do not use.

    if these two things would get changed/added to darkplaces, it would run an awefull lot faster on high-end PCs.

    ive once contacted lord havoc himself about it and he said he never got around to add those

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  • FC Zvyozdochka
    replied
    Maybe such great FPS loss near stained glasses is caused by extra-high resolution of cubemaps. What if someone will make a lower resolution cubemaps? I'd like to, but I don't know which program could edit DDS files.

    Leave a comment:


  • talisa
    replied
    @vaustein
    oh yes, with all the add-ons and effects for use with darkplaces it can be extremely heavy on your gpu.

    some of the effects like realtime lighting and offsetmapping and such can be real heavy, most modern games often lack these exactly for those reasons, cuz they're such extremely resource-demanding features.

    for example, try starting any game you have for fun and look down to the floor.
    most games dont even have the player casting shadow at all
    and especially no realtime lighting on every single object in game which darkplaces has

    Leave a comment:


  • vaustein
    replied
    Originally posted by splitterface View Post
    @vaustein and @FC

    i totally agree with FC, the QRP textures look waaay better then the ones i rygels pack.
    ... you should try them, you'll see lot of these things look waaaaay better:
    http://quakeone.com/forums/quake-hel...tml#post106807
    Congratulations to the QRP, SMP, and ZRO teams. I'm running a quad core OC'd to 4GHz and 2x SLI'd GTX480s. With all DP features cranked up to max (except AA, which I never use) and most of the textures linked by splitterface, I'm now averaging 50fps in e1m1. When I stand by the stained glass window in start.map, my FPS approaches single digits. I didn't think it was possible for any combination of Quake engine and texture+model packs to drive my rig below 70fps. Even Tenebrae couldn't do that on a bad day. Not complaining, genuinely impressed.

    Leave a comment:


  • talisa
    replied
    @vaustein and @FC

    i totally agree with FC, the QRP textures look waaay better then the ones i rygels pack.
    and all the stuff in rygels compilation is old and outdated, its from 2007, lots of better looking stuff has been made since then vaustein

    in a post of mine in another thread ive put links to tons of stuff for darkplaces which looks a lot more awesome then the stuff in rygels compilation, you should try them, you'll see lot of these things look waaaaay better:
    http://quakeone.com/forums/quake-hel...tml#post106807

    Leave a comment:


  • FC Zvyozdochka
    replied
    Originally posted by vaustein View Post
    Would it be possible to release a version of ZRO that doesn't take a dependency on QRP and SMC? Unfortunately, QRP and/or SMC conflict with rygel-dp-texturepack-ultra.pk3. Without Rygel's DP Ultra Texturepack, Quake actually looks worse regardless of ZRO or anything else.
    You should use QRP pack with reflecting-overload, cause ZRO textures are based on QRP ones and are compatible with them only. And as for me, QRP textures look way better than Rygel's.

    Leave a comment:


  • vaustein
    replied
    Would it be possible to release a version of ZRO that doesn't take a dependency on QRP and SMC? Unfortunately, QRP and/or SMC conflict with rygel-dp-texturepack-ultra.pk3. Without Rygel's DP Ultra Texturepack, Quake actually looks worse regardless of ZRO or anything else.
    Last edited by vaustein; 02-12-2012, 05:23 PM. Reason: Typos.

    Leave a comment:


  • webangel
    replied
    Reuploaded!

    DL here

    Leave a comment:


  • CassyCade
    replied
    It worked perfectly!

    As far as I can tell though, there's no mention in the relevant places that the QRP is required? someone should put that in the readme or the first post, haha!

    Leave a comment:


  • MaxxAmmo
    replied
    The Slip Gate missing (and other textures) means you are not loading QRP texture packs. The DL link to optimized texture pack here is not working so if you need the files go straight to their site...

    :: Quake Revitalization Project :: Downloads ::

    If the window still won't load, I found Plaque's windows here...

    Plague'sPak

    Put the windows in your id1/textures folder, if you don't have a textures folder, make one.

    There's probably an easier fix but I got it working with this method. Let me know if it works, best of luck!

    Leave a comment:


  • CassyCade
    replied
    Alright, just checking in with a bug: as far as I can tell, the window textures and textures behind slipgates in start are missing, I get grey-white checkerboards. I don't believe I have any "QRO" files (I don't even know what QRO is?), I have only the effectinfo.txt from SMC, AND I have deleted it and replaced it on multiple occasions without effect. I have the "r_texture_dds_load" "1" in my config file, and otherwise I followed install directions to a T.

    It could be a missing file in the file Splitterface linked, something I did wrong during installation, or something else entirely. I have no idea. Can someone give me a hint here?

    Leave a comment:


  • sb306
    replied
    Wow. I have to say. This looks amazing. Great mod. Wow. The fog running from underneath the stained glass window, wow. Never thought I would see something like this.

    Leave a comment:


  • talisa
    replied
    lol fileserve and filesonic both got scared by the possible threat of pipa and sopa after megaupload got closed down, and they quickly changed that so they wouldnt risk being arrested for illegal file-sharing.

    here's a mediafire link for ya peeps
    zReflecting_Overload.zip

    Leave a comment:


  • CassyCade
    replied
    Hi, I'm new here!

    Just wanted to inform you that, at least in the US, it seems that the download links are inaccessable. Fileserve requires you to log in, says that "you can only download your own files".

    I hereby request a mirror!

    Leave a comment:


  • MaxxAmmo
    replied
    Was trying to get QRP and realized the link on Downloads page labeled...

    "Quake Retexture Project Plus Plagues Pak" links you to the incorrect download.

    So maybe the prob. was I never really got the QRP when I thought I had dl'ed already.

    Leave a comment:

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