Sorry to do this because it seems you've put a lot of work into this, but one of the main forum rules is no illegal downloads of Quake.
Download link removed; thread locked. Please don't post illegal downloads of Quake in the forum in the future.
--- Baker
Download link removed; thread locked. Please don't post illegal downloads of Quake in the forum in the future.
--- Baker
Hi, guys!
I'm introducing "quake" with DirectQ-1.9.0 Engine.
[LINK REMOVED + Thread locked]
added:
-textures: QRP (Map textures v.1.00 + Normal map tex. add-on v.1.00)
-weapons (unknown author)
(temporary solutions because not correctly support, but it's best solution supported in directQ)
-nailgun nailposition (patch in PAK-file)
-axe from telejano (it's best solution supported in directQ)
-vis'ed maps (for correctly "r_alphawater")
-Items: QRP (Item textures v.0.73 (DarkPlaces), -this is supported in directQ)
(without QRP-gfx, because i'm used original GFX from original Quake 1)
-music-files (path "id1/sound/cdtracks/*.wav")
-and I'm configuring "default.cfg" (in PAK-file) next:
a)r_wateralpha 0.6
(because not saving this parameter in game menu and exit game and not saving in directq.cfg)
b)normal keyboard control (for example: "W""S""A""D")
c)r_glsl_offsetmapping 1; r_glsl_offsetmapping_reliefmapping 1
(for QRP Normal map tex. add-on v.1.00)
===============================================
DON'T SUPPORT IN DIRECTQ:
a)weapon pack (for example Rugel-weapon-pack)
b)monsters-pack (ogro+others=MIX)
c)best axe from Rygel
d)best backpack (unknown author)
e)best gibs (unknown author)
f)incorrectly support music in PAK-file (SUPPORTED path in id1"sound/cdtracks/*.wav")
(music PAK-file ONLY)
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