Hi,
One night ago i found a copy of Quake 64 and hooked up my Nintendo 64 in my brother's room and brought 2 N64 Controllers and then Trevor0402 and I were testing Deathmatch at DM7 and i decided to create a TC about Quake 64
So far i did the Weapon Sounds and the LIT Lighting
Version 0.1
DOWNLOAD HERE
https://dl.dropboxusercontent.com/s/...QQC8O8lDw&dl=1
Sorry there's no screenshots there no difference except for sounds and lighting
but not textures
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Quake 64 TC using DirectQ for Quake
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Quake 64 TC using DirectQ for Quake
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It's fruitless if you ask me.. It's a very subpar release of Q1 IMO,much like every PC to Console port of a FPS shooter I've ever dealt with.Originally posted by LambentHammerBurst View PostMost people do it through a program called DX-Ripper. It basically takes a 3D screenshot of what is rendered on the screen.
Won't really work for Quake maps as it'd make it a single model and they'd have to build the map still anyways. Would just give them the guidelines.
There would be MORE nostalgia found in getting a cheap ass N64 off ebay + the damn game, firing it up on your bigscreen/flatscren TV or Monitor. Tell me that does't sound awesome....
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Most people do it through a program called DX-Ripper. It basically takes a 3D screenshot of what is rendered on the screen.Originally posted by OMacKnight View PostThat's true, a shame though. But I don't see the point in trying to make a tool to do that.
Though I have seen people extract the map files from n64 games, I'm sure there would be an annoying, weird and backwards way to do it. Might not be any good, but would still be amusing. xD
Won't really work for Quake maps as it'd make it a single model and they'd have to build the map still anyways. Would just give them the guidelines.
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That's true, a shame though. But I don't see the point in trying to make a tool to do that.Originally posted by hogsy View PostIf only things were that simple...
Though I have seen people extract the map files from n64 games, I'm sure there would be an annoying, weird and backwards way to do it. Might not be any good, but would still be amusing. xD
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your trolling never ceases to amaze me rookOriginally posted by R00k View PostBecause the maps were not as detailed as the original maps.
Have u tried playing the n64 Quake rom on an emu on your pc?
How is it a TC?
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I'm surprised that you can't just use an N64 decompiler and do a quick port job anyway :vOriginally posted by R00k View Post
If you have the original Quake, why play a crappier version?
But as much as I enjoy going back and playing games with limitations and trying to do something quirky, I see no point in this. :/
(and I'm a die hard N64 fan, so I would normally be at least interested in something like this.)
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Do not include the Quake game in any of your downloads. Quake is a copyright protected game and is not freeware.
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R00k i made this TC cause my favorite console port for Quake 1 is the N64 Version and Why would you call the N64 version a crappy version?!
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I still dont understand the excitement over this conversion.
Even the Ultra 64 project seemed kinda weird.
If you have the original Quake, why play a crappier version?
And actually besides just ripping music and sounds,
most other things like water lava sky were by MH coded into DirectQ....
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did quake 64 use the rumbel pack? it would be sweet if it did and that worked for pc. i also understand that Quake 64 had a 2 player split screen for 2 player that would be sweet for pc also. keep up the good work!
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New Finished Stuff
NEW STUFF:
N64 Music added
N64 Style Sounds
N64 Deathmatch map DM7
N64 Lighting
N64 Water, Lava, and Slime
N64 Sky
and Frikbot (Frikbot is used to have fun on multiplayer.)
DOWNLOAD:
Admin Edit >> LINK REMOVED >> DO NOT LINK TO ILLEGAL DOWNLOADS
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