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Megiddo: You Are Left Behind (third person shooter for DarkPlaces)

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  • Megiddo: You Are Left Behind (third person shooter for DarkPlaces)

    Hello Gentlemen!

    My name is Sergei, I'm from Ukraine, and I'd like to introduce my current project.

    It's called Megiddo (or Sergei Savenko's Megiddo as it appears ingame), and basically it's a single player third person mod for DarkPlaces. It's in a very early development stage right now, however I have already got a lot of useful information and tools from this great site, so it's all appropriate for me to sign up here.

    Gameplay-wise it's more reminiscent of MDK rather than Gears Of War or Resident Evil 4. It's a stripped down back-to-basics shooter with some of the Quake features actually removed (like the multiple ammo types or the Runes). What I'm trying to make stand out is the artwork (also done by yours truly), the music taken from the collections of Andrew 'Necros' Sega, and the dark cyberpunk storyline with lots of Biblical apocalyptic themes.

    But enough words, it's showtime!

    This is Dawn, our main character: http://th03.deviantart.net/fs70/PRE/...37-d6bhv1g.jpg

    This is her model with low-res texture, based off of the famous Boon female model: http://fc04.deviantart.net/fs70/f/20...31-d6bhv25.png

    This is a sneak peek of the backstory: http://fc01.deviantart.net/fs70/f/20...a0-d69edfq.jpg

    This is a part of the starting map: http://fc00.deviantart.net/fs70/f/20...2b-d69edlx.jpg

    This is a map I am currently working on (yeah, the default shotgun, I know): http://fc05.deviantart.net/fs71/f/20...be-d6bhv1z.jpg

    What I desperately need at the moment:
    - A good .spr tool for the enemy sprites (yeah, they will be in 2D, like in RetroBlazer);
    - Some QC knowledge on HUD modification;
    - Learn why the hell shaders like water, lava, skybox, etc. don't work for me =_= (I'm using netRadiant with q3map2).

    Cheers!

  • EinhanderZwei
    replied
    Originally posted by webangel View Post
    Does your Nick mean something? EinhanderZwei sounds very german to my ears.

    EDIT:
    Think I have it. Sorry I´m not a console player.
    Einhander cover
    Well, yeah, it is based on this game It's an awesome arcade-style shooter with stellar graphics and gameplay. My nickname is a reflection of Square Enix's denial to ever make a sequel for it.

    Originally posted by OMacKnight View Post
    "MDK"

    I'm done, my life is literally done. You don't know how nice it is to simply HEAR of MDK

    Will be keeping track of this project, and good luck with it.
    Well... wow. I'm glad I've ignited such a powerful feeling by just one reference! I've always loved MDK 1&2 and wondered why there were not so many (if any?!) games with such gameplay formula. Sooo... thanks for kind words!

    2 All

    Alright, some new updates:
    - QC is almost ready for 3 weapons (they're still incomplete though, but the major stuff is done and working);
    - The selected weapon icons are now displayed on Dawn's back for convenience: http://fc06.deviantart.net/fs71/f/20...a9-d6ci95n.jpg (and yes, the Nightmare difficulty is called 'Dark F##king Angel' as a reference to this band: Dark Angel - Encyclopaedia Metallum: The Metal Archives );
    - ...and explained in the Help, of course: http://fc08.deviantart.net/fs70/f/20...53-d6ci95q.jpg
    - And here goes the official 4x3 teaser wallpaper! http://fc04.deviantart.net/fs70/f/20...53-d6ci95k.jpg - the slogan is painstakingly obviously inspired by MDK just as well

    Leave a comment:


  • OMacKnight
    replied
    "MDK"

    I'm done, my life is literally done. You don't know how nice it is to simply HEAR of MDK

    Will be keeping track of this project, and good luck with it.

    Leave a comment:


  • webangel
    replied
    Nope. I dont know one of this forums.
    Maybe Im wrong....

    Oh thanks btw.
    Does your Nick mean something? EinhanderZwei sounds very german to my ears.


    EDIT:
    Think I have it. Sorry I´m not a console player.
    Last edited by webangel; 07-06-2013, 02:00 AM.

    Leave a comment:


  • EinhanderZwei
    replied
    Originally posted by webangel View Post
    Cory is very nice too. But you are right. This is why I like this model so much.
    I wish you good luck with your mod EinhanderZwei.
    Thanks alot! Awesome job on re-skinning, by the way

    Originally posted by webangel View Post
    Your nick sounds familiar. Any other oldschool game forum you are active in??
    There are two of those, though I'm kinda inactive there as of now:
    The Guardian Legend
    shmups.system11.org • Index page

    Leave a comment:


  • webangel
    replied
    You won't believe how long it took me to find:
    a) a female MDL model;
    b) a female MDL model with small chest, as Dawn is not supposed to be a sex symbol or anything.
    Cory is very nice too. But you are right. This is why I like this model so much.
    I wish you good luck with your mod EinhanderZwei.

    P.S.
    Your nick sounds familiar. Any other oldschool game forum you are active in??

    Leave a comment:


  • EinhanderZwei
    replied
    Originally posted by webangel View Post
    Did you use your own Chase Cam code or is this DP?
    Well, right now it's all standard DP + some alterations in autoexec.cfg.

    Originally posted by webangel View Post
    Boons Model is very popular in this times!

    You won't believe how long it took me to find:
    a) a female MDL model;
    b) a female MDL model with small chest, as Dawn is not supposed to be a sex symbol or anything.

    Leave a comment:


  • webangel
    replied
    Nice.


    Did you use your own Chase Cam code or is this DP?
    I´m searching for a better CaseCam QC for my retextured Boon Model.



    Boons Model is very popular in this times!

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by EinhanderZwei View Post
    Thank you! The storyline and general atmosphere can definitely be called 'Evangelion in space', and of course, the main character's appearance is heavily influenced by Ghost in the Shell
    I thought there was some striking familiarity going on somewhere Just couldn't put my finger on it.

    Leave a comment:


  • EinhanderZwei
    replied
    Originally posted by syluxman2803 View Post
    i like the anime style you are going with. i have yet to see it around here and i have to say its nice to see something refreshing.
    Thank you! The storyline and general atmosphere can definitely be called 'Evangelion in space', and of course, the main character's appearance is heavily influenced by Ghost in the Shell

    Leave a comment:


  • Syluxguy28O3
    replied
    i like the anime style you are going with. i have yet to see it around here and i have to say its nice to see something refreshing.

    Leave a comment:


  • EinhanderZwei
    replied
    Originally posted by syluxman2803 View Post
    nice to see that you announce it with a bit of progress! ill be keeping an eye on this.
    Thank you so much! Actually, what can be considered complete by now is:
    - the soundtrack;
    - the starting map (with skill selection, vanilla Quake style);
    - 99% of the interface (minus the weapon/armor/powerup icons and those mini ammo counts I have no idea how to remove ).

    Some more screens!

    The starting map: http://fc04.deviantart.net/fs71/f/20...af-d6a0fkq.jpg

    The starting map without DP lighting: http://fc06.deviantart.net/fs70/f/20...eb-d69eels.jpg

    Leave a comment:


  • Syluxguy28O3
    replied
    nice to see that you announce it with a bit of progress! ill be keeping an eye on this.

    Leave a comment:


  • EinhanderZwei
    replied
    Originally posted by R00k View Post
    You can use Fimg to convert an image to a sprite.
    Download link >> http://www.inside3d.com/frikbot/fimg/fimg_v02.zip
    Awesome, will try it out! Thanks

    Leave a comment:


  • R00k
    replied
    You can use Fimg to convert an image to a sprite.
    Download link >> http://www.inside3d.com/frikbot/fimg/fimg_v02.zip

    or use Adquedit http://www.quaketerminus.com/tools/adquedit_v13.zip

    Leave a comment:

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