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virtuoso_q1 gamepack for NetRadiant

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  • MadGypsy
    replied
    That was an oversight. Thank you for testing my package and catching that. I have uploaded the fixed package or you can make the simple adjustment below.

    1) open RADIANT_ROOT/games/virtuoso.game
    2) change texturetypes = "tga jpg png" to texturetypes = "tga jpg png mip hlw"

    if you restart radiant and you are still having the no wad problem...close radiant

    3) go in RADIANT_ROOT/settings/1.5.0/ and delete everything
    4) restart the Virtuoso game pack


    Thank you again JD for catching that.


    Extra: this oversight happened for 2 reasons

    1) I had already put wad format in archivetype and incorrectly assumed that was sufficient. Plus I had show_wads="1", but I understood incorrectly what that actually meant.

    2) I was using a wad that had actual replacement textures in a format that I had included in texturetypes so, I never got that error. When I placed a wad with no replacements in my virtuoso folder it all fell apart.

    I honestly don't believe you should have any more problems, but if you do please tell me.
    Last edited by MadGypsy; 09-03-2013, 06:16 PM.

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  • JDSTONE
    replied
    Code:
    OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
    Unable to find default tag file C:/netradiant-20120705-win32/virtuoso_q1.game/shadertags.xml. No tag support.
    OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
    Texture load failed: "textures/+0camon"
    Texture load failed: "textures/+0dfbutt"
    Texture load failed: "textures/+0dfmon2"
    i put my texcher wads in the c:quake/virtuoso file and they all show up in radiant as shader not found...

    any ideas?

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