That was an oversight. Thank you for testing my package and catching that. I have uploaded the fixed package or you can make the simple adjustment below.
1) open RADIANT_ROOT/games/virtuoso.game
2) change texturetypes = "tga jpg png" to texturetypes = "tga jpg png mip hlw"
if you restart radiant and you are still having the no wad problem...close radiant
3) go in RADIANT_ROOT/settings/1.5.0/ and delete everything
4) restart the Virtuoso game pack
Thank you again JD for catching that.
Extra: this oversight happened for 2 reasons
1) I had already put wad format in archivetype and incorrectly assumed that was sufficient. Plus I had show_wads="1", but I understood incorrectly what that actually meant.
2) I was using a wad that had actual replacement textures in a format that I had included in texturetypes so, I never got that error. When I placed a wad with no replacements in my virtuoso folder it all fell apart.
I honestly don't believe you should have any more problems, but if you do please tell me.
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virtuoso_q1 gamepack for NetRadiant
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i put my texcher wads in the c:quake/virtuoso file and they all show up in radiant as shader not found...Code:OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp Unable to find default tag file C:/netradiant-20120705-win32/virtuoso_q1.game/shadertags.xml. No tag support. OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none Texture load failed: "textures/+0camon" Texture load failed: "textures/+0dfbutt" Texture load failed: "textures/+0dfmon2"
any ideas?
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