You know what you should do?
1) get blender, just do it.
2) make sure you have the import script that you need for your file type. You can do this by simply going to file/import and seeing if your file type is in the list.
3) import your model
4) if there is an armature, select it and your model and unbind it
5) make a new simple armature in a basic stand pose and bind it to the model
6) do a touch up weight paint if necessary
7) do whatever it is that you need this for
save
next model:
1) import your model into blender
2) unbind it's armature if necessary
3) open up your other model as a library and import the armature
4) bind the new model to the imported armature
5) do whatever it is that you need to do
6) save
repeat "next model" steps 1 through 6 for every remaining model with compatibility to that armature.
note: it would actually be better to put the armature in the basic stance of the model, then bind it and manipulate the armature back to a stand pose.
I suggested that you unbind the original armature because you may want to save the entire thing back to whatever file type it was. This way, you technically haven't done anything to the original data. Actually, you could even just duplicate the armature if one is included.
1) get blender, just do it.
2) make sure you have the import script that you need for your file type. You can do this by simply going to file/import and seeing if your file type is in the list.
3) import your model
4) if there is an armature, select it and your model and unbind it
5) make a new simple armature in a basic stand pose and bind it to the model
6) do a touch up weight paint if necessary
7) do whatever it is that you need this for
save
next model:
1) import your model into blender
2) unbind it's armature if necessary
3) open up your other model as a library and import the armature
4) bind the new model to the imported armature
5) do whatever it is that you need to do
6) save
repeat "next model" steps 1 through 6 for every remaining model with compatibility to that armature.
note: it would actually be better to put the armature in the basic stance of the model, then bind it and manipulate the armature back to a stand pose.
I suggested that you unbind the original armature because you may want to save the entire thing back to whatever file type it was. This way, you technically haven't done anything to the original data. Actually, you could even just duplicate the armature if one is included.
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