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Quake2 weapon hi-poly remodel

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  • #16
    Originally posted by Tea Monster View Post
    That looks amazing and authentic. Can we see some wires?
    of course, there are nothing special - i just made polygons at those places, where was just texture at original model. but not too many polygons, i dont want to miss original style.

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    • #17



      here some wires, as i said before, nothing special

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      • #18
        [ame]http://www.youtube.com/watch?v=2Zkn1OBmNeQ[/ame]

        and ingame animations, similar to original framerate

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        • #19
          Oh man this is awesome! It makes me sad that Quake I gets all the graphics enhancements yet Quake II is left in the dust. It just ain't right...

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          • #20
            Originally posted by RangerXT View Post
            Oh man this is awesome! It makes me sad that Quake I gets all the graphics enhancements yet Quake II is left in the dust. It just ain't right...
            thanks)

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            • #21
              Wow, great work here, on both the RL and RG.
              Last edited by dfsp_spirit; 03-30-2015, 05:51 AM.
              dfsp*spirit
              my FPS maps

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              • #22
                Originally posted by dfsp_spirit View Post
                Wow, great work here, on both the RL and RG.
                thank) a want to make chaingun and granade launcher next

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                • #23
                  Nice! This reminds me of the Quake 2 Railgun from Jaykin Bacon, except the guts of that railgun are a model instead of a texture.

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                  • #24
                    Originally posted by Mirrorman95 View Post
                    Nice! This reminds me of the Quake 2 Railgun from Jaykin Bacon, except the guts of that railgun are a model instead of a texture.

                    i saw this model, it is looks good, but one thing is not good for me - i want to make weapons, that should look, like old weapons, just with new details and many polygons on it.



                    model differs from original. i will make "redisign pack" and will add few details, some new details, like at generations arena weapons, but now - only original details.

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                    • #25
                      Originally posted by CTPEJIOK22 View Post
                      i saw this model, it is looks good, but one thing is not good for me - i want to make weapons, that should look, like old weapons, just with new details and many polygons on it.



                      model differs from original. i will make "redisign pack" and will add few details, some new details, like at generations arena weapons, but now - only original details.

                      I agree. That model looks WAY too different then the original.

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                      • #26


                        small important update. i will decrese polycont of model some later

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                        • #27
                          Originally posted by CTPEJIOK22 View Post


                          small important update. i will decrese polycont of model some later
                          Lol, that was great.

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                          • #28


                            update

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                            • #29
                              Looks great!

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                              • #30
                                Originally posted by gdiddy62 View Post
                                Looks great!
                                thank you) thinking about next model

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