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Quake2 weapon hi-poly remodel
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New updateTwo new models with texures and animations in game. Hands from original quake 2, looks not so bad.
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Originally posted by RangerXT View PostI love it! Awesome job!
also, forgot to post screenshot from kmquake2. main source ports for development is berserker@quake2 and q2xp, but kmq2 even without pbr texturing looks better with new models
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Also added and tweaked railgun to the source-port, check this videoFinally found a way to add my models to berserker@quake2 with animations. Need some tweaks, but im happy now.
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Finally, im found a way to add my models to berserker@quake2 engine and some others with animations, bump, glossiness, etc.
So, you can see my rocket launcher ingame, enjoy:
Finally found a way to add my models to berserker@quake2 with animations. Need some tweaks, but im happy now. music: DOOM - Mick Gordon - BFG Division (Vocal...
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Originally posted by effektus View PostHi boys from where i must download these excellent weapon models?Thanks in advance for great work!Originally posted by SpecialBomb View PostHoly shit, this looks so fucking sweet. Nice job on the texturing, the worn metal look works great with Quake!
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Originally posted by Seven View PostYes
I would be overexcited if you would create your art for Quake 1.
Unfortunately I do not like the base ambience of Quake 2. Other than that it is of course a great game !
Arthur likes to torture us and has not released his models yet
maybe, i will make some models for quake1, but not this time, its really hard to find free time even for sleep.Attached Files
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Originally posted by CTPEJIOK22 View Postthanks
wrong - you mean quake1?
I would be overexcited if you would create your art for Quake 1.
Unfortunately I do not like the base ambience of Quake 2. Other than that it is of course a great game !
Originally posted by effektus View PostHi boys from where i must download these excellent weapon models?
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Holy shit, this looks so fucking sweet. Nice job on the texturing, the worn metal look works great with Quake!
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Download
Hi boys from where i must download these excellent weapon models?Thanks in advance for great work!
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Originally posted by Seven View PostHello Arthur,
Really good looking models.
Too bad you are working for the "wrong" game
Anyway, keep up the good work !
wrong - you mean quake1?
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Hello Arthur,
Really good looking models.
Too bad you are working for the "wrong" game
Anyway, keep up the good work !
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Originally posted by Terminento View PostThat's some awesome work, CTPEJIOK22!
How's progress coming along?
For what I understand, these are to be used in Berserker, right? I love that mod!
Do you intend to redo the machinegun? The one they added to berserker has excellent modelling, but even so, I prefer the original one, as the one they put in is way too similar to an actual M4 and that kills the inmersion for me. The original one has this compact, solid, mean look to it, and I'd love to see it remade.
What texture resolution are you using?
Also, I work with max as well. Do you have the original models converted to .max? (like the pistol or the machinegun, for instance) I might give it a try at modelling if I find the time.
about 3ds max - there are 3dsmax script: Quake II .MD2 Importer | ScriptSpot , Quake2 MD2 Importer / Exporter V2.0 for 3dsMax - Now Exports multiple meshes
one of them works, but working with md2 really cause pain, better to use other.
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That's some awesome work, CTPEJIOK22!
How's progress coming along?
For what I understand, these are to be used in Berserker, right? I love that mod!
Do you intend to redo the machinegun? The one they added to berserker has excellent modelling, but even so, I prefer the original one, as the one they put in is way too similar to an actual M4 and that kills the inmersion for me. The original one has this compact, solid, mean look to it, and I'd love to see it remade.
What texture resolution are you using?
Also, I work with max as well. Do you have the original models converted to .max? (like the pistol or the machinegun, for instance) I might give it a try at modelling if I find the time.
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