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Quake2 weapon hi-poly remodel

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  • CTPEJIOK22
    replied
    Originally posted by Blood Vengeance View Post
    It rocks, keep up the good work!
    thanks

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  • Blood Vengeance
    replied
    It rocks, keep up the good work!

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  • CTPEJIOK22
    replied
    Originally posted by Seven View Post
    Hello CTPEJIOK22,

    First of all, your weapon looks very good.

    Why do you use the same model for ground and for HUD weapon ?
    Your HUD weapon only spins / moves around 1 yaw / bone.
    Will you add some more bones + animation parts for your weapon ?

    And when compared to your video from 1 year ago (see below), what has changed ?
    Did you rebuild your model ? It looks very identical.

    Best wishes.
    you right, im using one model for hands and for level, because its..because it like at real life even if models at hands and levels looks different and has different size, i want to make one model and use it in game.

    about bones - railgun dont have any other moving parts, so, it dont need any other bones. rocket launcher, for example, has bones for weapon, 3 rockets, and i think to make 2 bones for "doors" near rockets. and some other models also has hands, i will make bones for them too.

    and about animation at model - quake2 supports md2 model format, it has some limitations, for example, vertex of model moves like wave, so we decided to add IQM (inter-quake model) for quake2-port and finally made first tests. and it was a bit hard to export model to iqm from 3dsmax.

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  • Seven
    replied
    Hello CTPEJIOK22,

    First of all, your weapon looks very good.

    Why do you use the same model for ground and for HUD weapon ?
    Your HUD weapon only spins / moves around 1 yaw / bone.
    Will you add some more bones + animation parts for your weapon ?

    And when compared to your video from 1 year ago (see below), what has changed ?
    Did you rebuild your model ? It looks very identical.

    Best wishes.

    [ame]http://www.youtube.com/watch?v=2Zkn1OBmNeQ[/ame]

    Leave a comment:


  • CTPEJIOK22
    replied
    Originally posted by gdiddy62 View Post
    Wow! New railgun looks great!
    Hope to see your work for myself someday with a release!
    Keep up the good work!!
    maybe, at quakeExpo i will release something, at least, we working.

    new update - iqm model with animations in model viewer. so, just need to fix some parts at source-port.


    [ame=http://www.youtube.com/watch?v=-S_F4piBy_M]Rail gun iqm in modelviewer[/ame]

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  • gdiddy62
    replied
    Wow! New railgun looks great!
    Hope to see your work for myself someday with a release!
    Keep up the good work!!

    Leave a comment:


  • CTPEJIOK22
    replied
    Originally posted by Henry View Post
    That is a big bad weapon!
    Well done.

    Not too high poly. It looks just right and fits into Quake2 perfectly.
    Do you also have the view weapon done?
    only render from 3ds max. even right now im working with 2 coders and we made some tests, static weapon is first step, animated model will be second.

    and you are right about low-poly, its first attempt in remodel, first of all im removing old problems with models, like wrong uv and textures. second will be hight-poly versions.
    Last edited by CTPEJIOK22; 05-23-2016, 11:30 AM.

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  • Henry
    replied
    That is a big bad weapon!
    Well done.

    Not too high poly. It looks just right and fits into Quake2 perfectly.
    Do you also have the view weapon done?

    Leave a comment:


  • CTPEJIOK22
    replied
    http://www.youtube.com/watch?v=jQnM3wRsJ9M

    some ingame tests and tweaks
    Last edited by CTPEJIOK22; 09-20-2017, 05:06 AM.

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  • CTPEJIOK22
    replied
    FallenAngel, thanks
    dfsp_spirit, Seven, thanks too, im working at gamedev for the last 6 years, its hard work and i really dont have much free time. so, some support will help me to find more time to these models.

    and money isnt main goal, just sometimes i feel, like this work isnt important, so, even your good words helps me to continue my work.

    Leave a comment:


  • Seven
    replied
    Hello Arthur,

    Very much what dfsp_spirit said.
    I too wish you best of luck with your ambitious projects.
    Hobbies are great but it is always good to have a regular income from a regular (sometimes boring) work.

    Best wishes.

    Leave a comment:


  • dfsp_spirit
    replied
    Great models, as I already said. I wish you get supported by people, but it is very unlikely tbh (at least monetary support like on patreon.com). Many talented people are investing their time for the community for free. Even professionals publish high-quality free stuff made in their spare time. It's uncommon to be paid for these efforts.

    I know some people who make money with level design or 3D modeling, but they are in the game industry. If you want that, you will most likely have to release some cool stuff which impresses the company guys to get known, then apply at a company with a portfolio.

    Leave a comment:


  • FallenAngel
    replied
    Very nice! The best weapon pack for QII. I wish you luck in the future work.

    Leave a comment:


  • CTPEJIOK22
    replied
    Hi to all. I was busy, but now i want to continue my work, you can support me at Patreon, https://www.patreon.com/ArtTur

    Im choosing a port for models, also think about access to finished models. And remodelling took a lot of time. So, if you want help me to finish this work - check Patreon page.

    Leave a comment:


  • QuakeUSMC
    replied
    Incredible work! Keep it up and let us download asap

    Leave a comment:

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