If it's a bot can I just reply to everything it says with the spam icon from time to time?
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Arcane Dimensions
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Originally posted by ijazz View PostMaybe,the bot (named ijazz) could have become the mosy intelligent bot in this universe.
(yes I know you are calling me a bot and sorry for the off topic stuff)the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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I don't see why liking bubblegum pop music should be contradictory to liking a videogame... Yes, Quake fans often like dark and violent music but that's not a prerequisite.♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
♪ What a glorious feelin' I'm haaaaaaappy again ♪
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Originally posted by bfg666 View PostI don't see why liking bubblegum pop music should be contradictory to liking a videogame... Yes, Quake fans often like dark and violent music but that's not a prerequisite.
PS: Little OT: I've discovered that Vondur (excellent map maker, check Quaddicted) not only shares my SAME tastes in music, but even owns vinyl records of the band of my friendsMake Quake Great Again
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in case you didnt notice, i already made a news-post about that on the front-page.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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I've played through the majority of AD 1.5 and once again, I'm amazed. I've played a lot of Quake mods but none of them hold a candle to this one. The consistency and the polish are superb.
It was great to see Horde of Zendar included. That was -- and still is -- my favorite map from Sock. The scrag boss was a nice surprise. I'm hoping Ivory Tower makes it into the next update.
Top notch work to all involved, keep it up.
EDIT: I'll also mention that I played it all on Baker's new engine MarkV. Everything worked great and looked great. It was nice to see a mirror in action!
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Ivory Tower was originally supposed to be part of 1.5. Here's hoping it'll be included alongside ad_sepulcher in the forthcoming patch.♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
♪ What a glorious feelin' I'm haaaaaaappy again ♪
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Originally posted by bfg666 View PostIvory Tower was originally supposed to be part of 1.5. Here's hoping it'll be included alongside ad_sepulcher in the forthcoming patch.
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can someone like spike perhaps help with this?
im making HD textures for the spiderweb textures in necromancer's keep,
but the engine draws all the textures whose filename starts with { as 1bit alpha,
which looks great with the original low-res textures but obviously doesnt look as intended with hires textures
i assume that in DP i could most likely use a shader to tell the engine to not draw these particular textures with 1bit alpha, but how would a shader-block for one of these textures look?.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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