Seeing how tyrutils has been updated with so much neat stuff, it only made sense that I included it in my gamepack.
I went a different way with the gamepack this time. Lots and lots of stuff has been stripped out. This is JUST for making maps. No QC development environment and all that. This pack MUST be put directly in C:\. There is a 5 step read me in the root QRad folder. If you don't read it, this will never work for you. The steps are simple ones. 2 of the 5 steps is just dumping ID1 folder and engine of choice in the QRad\Quake directory. Another step is telling you to enjoy. That leaves 2 measley steps. 1 of those remaining steps is telling you to choose Virtuoso from the game selection menu when you start radiant. Now you just have one step and you should read the read me to learn what it is.
The build menu has been updated to include a tyrutils example. I DID NOT remove the other compilers from the gamepack. Technically, you have every Q1 map compiler that I am aware of and the build menu/game pack is already set up to use any of them.
click
I went a different way with the gamepack this time. Lots and lots of stuff has been stripped out. This is JUST for making maps. No QC development environment and all that. This pack MUST be put directly in C:\. There is a 5 step read me in the root QRad folder. If you don't read it, this will never work for you. The steps are simple ones. 2 of the 5 steps is just dumping ID1 folder and engine of choice in the QRad\Quake directory. Another step is telling you to enjoy. That leaves 2 measley steps. 1 of those remaining steps is telling you to choose Virtuoso from the game selection menu when you start radiant. Now you just have one step and you should read the read me to learn what it is.
The build menu has been updated to include a tyrutils example. I DID NOT remove the other compilers from the gamepack. Technically, you have every Q1 map compiler that I am aware of and the build menu/game pack is already set up to use any of them.
click
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