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RTLights for custom maps and episodes, more to come...

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  • #31
    Added Nastrond, fixed link for Breakfast at Twilight. Almost finished "A Roaming Wildebeast in Spain"
    Last edited by Blood Vengeance; 12-08-2015, 06:54 AM.
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    • #32
      your RTlights pk3 for 'kjsp1 - Avanipaala Praasaada' contains a copy of the RTlights for the IKspq mapset instead
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

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      • #33
        Originally posted by talisa View Post
        your RTlights pk3 for 'kjsp1 - Avanipaala Praasaada' contains a copy of the RTlights for the IKspq mapset instead
        Oh no, another wrong upload by me! Check the link now to see if now it works.
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        • #34
          now the correct RTlights are in the pk3
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #35
            just tried your RTlights for kjsp1....
            you should change all the outside lights to actually cast shadows
            the whole points of RTlights is having realistic lighting and shadows

            ESPECIALLY outdoor lights should have shadows, and all your outdoor lights competely lack shadows,
            which makes the whole level look flat and makes that you can barely see any difference with RTlights enabled or disabled

            and in contrast the lights you added to torches look just waaay to bright.
            they're torches, not huge campfires.... the lighting from them shouldnt be so strong.

            .

            i went ahead and edited your RTlights for kjsp1 to give all lights shadows and adjusted position of some of the lights,
            mainly moving a bunch of them higher for more realistic lighting and shadows

            results:




            here is the updated RTlights file: https://www.dropbox.com/s/hahf2ayp0d....rtlights?dl=0


            suggested setting for 'RT world lightmaps' is 0.5
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #36
              Originally posted by talisa View Post
              just tried your RTlights for kjsp1....
              you should change all the outside lights to actually cast shadows
              the whole points of RTlights is having realistic lighting and shadows

              ESPECIALLY outdoor lights should have shadows, and all your outdoor lights competely lack shadows,
              which makes the whole level look flat and makes that you can barely see any difference with RTlights enabled or disabled

              and in contrast the lights you added to torches look just waaay to bright.
              they're torches, not huge campfires.... the lighting from them shouldnt be so strong.

              .

              i went ahead and edited your RTlights for kjsp1 to give all lights shadows and adjusted position of some of the lights,
              mainly moving a bunch of them higher for more realistic lighting and shadows

              results:


              here is the updated RTlights file: https://www.dropbox.com/s/hahf2ayp0d....rtlights?dl=0


              suggested setting for 'RT world lightmaps' is 0.5
              Thanks, I'll update my link with yours. Well, I'm updating many versions of my previous RTlights releases, and I'm planning indeed to have more shadows. Today is the turn of Mexx9 and Masque of Red Death
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              • #37
                sures

                ill look into updating your RTlights for the IKSPQ map-set some time soon, and also for arcanum

                .

                the in-game RTlights editor from nahuel & _smith_'s CSQC hud is perfect for making simple edits like those

                its easy to use and you can instantly see any changes you make
                Last edited by talisa; 12-09-2015, 06:52 AM.
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #38
                  Originally posted by talisa View Post
                  sures

                  ill look into updating your RTlights for the IKSPQ map-set some time soon, and also for arcanum


                  the in-game RTlights editor from nahuel & _smith_'s CSQC hud is perfect for making simple edits like those
                  Yeah, I use that editor too. Masque of Red death RTlights are updated to version 1.1 (link in my first page). Also gallery is updated.
                  Last edited by Blood Vengeance; 12-09-2015, 07:09 AM.
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                  • #39
                    Updated A Roman Wilderness of Pain RTlights to version 1.1. Also updated the texture pack (link in Talisa's thread) and the gallery
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                    • #40
                      Updated Red777, Ivory Tower, Horde of Zendar with new and improved RTlights. New screenshots in my gallery
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                      • #41
                        Updated Gloomier Keep (E1M5quotha), Mexx9, Retrojam1 and updated their gallery. Added The Elderworld Waystation and The Final Threat.

                        ELDER WORLD WAYSTATION



                        see more at: http://imgur.com/a/hU1Bl

                        THE FINAL THREAT:



                        see more at: The Final Threat - Album on Imgur
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                        • #42
                          Added Necrobrood





                          see more at: Necrobrood - Album on Imgur
                          Make Quake Great Again

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                          • #43
                            Sweet!
                            WARNING
                            May be too intense for some viewers.
                            Stress Relief Device
                            ....BANG HEAD HERE....
                            ---------------------------
                            .
                            .
                            .
                            .
                            .--------------------------

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                            • #44
                              Coming soon: ZERSTORER

                              Not only RTlights but also: HD textures, optional soundtrack, bugfixes, particle torches and optional skyboxes
                              Last edited by Blood Vengeance; 01-08-2016, 02:08 PM.
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                              • #45
                                RTlights for Perception done




                                Complete gallery at: Perception - Album on Imgur

                                Download link in first page as always
                                Make Quake Great Again

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